Logo
Explore Help
Sign In
marcel/Ryujinx
1
0
Fork 0
You've already forked Ryujinx
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Ryujinx/Ryujinx.Graphics.Shader/Decoders
History
gdkchan 0bcbe32367
Only initialize shader outputs that are actually used on the next stage (#3054)
* Only initialize shader outputs that are actually used on the next stage

* Shader cache version bump
2022-03-06 20:42:13 +01:00
..
BitfieldExtensions.cs
Rewrite shader decoding stage (#2698)
2021-10-12 22:35:31 +02:00
Block.cs
Rewrite shader decoding stage (#2698)
2021-10-12 22:35:31 +02:00
DecodedFunction.cs
Add support for fragment shader interlock (#2768)
2021-10-28 19:53:12 -03:00
DecodedProgram.cs
Add support for fragment shader interlock (#2768)
2021-10-28 19:53:12 -03:00
Decoder.cs
Only initialize shader outputs that are actually used on the next stage (#3054)
2022-03-06 20:42:13 +01:00
FunctionType.cs
Add support for fragment shader interlock (#2768)
2021-10-28 19:53:12 -03:00
InstDecoders.cs
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
2022-01-10 12:08:00 -03:00
InstName.cs
Rewrite shader decoding stage (#2698)
2021-10-12 22:35:31 +02:00
InstOp.cs
Rewrite shader decoding stage (#2698)
2021-10-12 22:35:31 +02:00
InstProps.cs
Add support for fragment shader interlock (#2768)
2021-10-28 19:53:12 -03:00
InstTable.cs
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
2022-01-10 12:08:00 -03:00
Register.cs
Initial work
2020-01-09 02:13:00 +01:00
RegisterConsts.cs
Initial work
2020-01-09 02:13:00 +01:00
RegisterType.cs
Initial work
2020-01-09 02:13:00 +01:00
Powered by Gitea Version: 1.23.8 Page: 182ms Template: 11ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API