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Ryujinx/Ryujinx.Graphics.GAL/Multithreading/Resources
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gdkchan 7e967d796c
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader

* This is no longer needed

* Shader cache version bump

* Fix gl_PerVertex output for tessellation control shaders
2022-01-21 12:35:21 -03:00
..
Programs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
2022-01-21 12:35:21 -03:00
ProgramQueue.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
ThreadedCounterEvent.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
ThreadedProgram.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
ThreadedSampler.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
ThreadedShader.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
ThreadedTexture.cs
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
2022-01-09 13:28:48 -03:00
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