
* Enhance Error Handling with Try-Pattern Refactoring * refactoring * refactoring * Update src/Ryujinx.HLE/FileSystem/ContentPath.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
86 lines
3.1 KiB
C#
86 lines
3.1 KiB
C#
using LibHac.Fs;
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using LibHac.Ncm;
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using Ryujinx.Common.Configuration;
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using System;
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using static Ryujinx.HLE.FileSystem.VirtualFileSystem;
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using Path = System.IO.Path;
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namespace Ryujinx.HLE.FileSystem
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{
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internal static class ContentPath
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{
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public const string SystemContent = "@SystemContent";
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public const string UserContent = "@UserContent";
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public const string SdCardContent = "@SdCardContent";
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public const string SdCard = "@Sdcard";
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public const string CalibFile = "@CalibFile";
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public const string Safe = "@Safe";
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public const string User = "@User";
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public const string System = "@System";
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public const string Host = "@Host";
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public const string GamecardApp = "@GcApp";
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public const string GamecardContents = "@GcS00000001";
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public const string GamecardUpdate = "@upp";
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public const string RegisteredUpdate = "@RegUpdate";
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public const string Nintendo = "Nintendo";
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public const string Contents = "Contents";
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public static bool TryGetRealPath(string switchContentPath, out string realPath)
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{
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realPath = switchContentPath switch
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{
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SystemContent => Path.Combine(AppDataManager.BaseDirPath, SystemNandPath, Contents),
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UserContent => Path.Combine(AppDataManager.BaseDirPath, UserNandPath, Contents),
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SdCardContent => Path.Combine(GetSdCardPath(), Nintendo, Contents),
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System => Path.Combine(AppDataManager.BaseDirPath, SystemNandPath),
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User => Path.Combine(AppDataManager.BaseDirPath, UserNandPath),
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_ => null,
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};
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return realPath != null;
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}
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public static string GetContentPath(ContentStorageId contentStorageId)
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{
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return contentStorageId switch
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{
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ContentStorageId.System => SystemContent,
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ContentStorageId.User => UserContent,
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ContentStorageId.SdCard => SdCardContent,
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_ => throw new NotSupportedException($"Content Storage Id \"`{contentStorageId}`\" is not supported."),
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};
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}
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public static bool TryGetContentPath(StorageId storageId, out string contentPath)
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{
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contentPath = storageId switch
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{
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StorageId.BuiltInSystem => SystemContent,
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StorageId.BuiltInUser => UserContent,
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StorageId.SdCard => SdCardContent,
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_ => null,
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};
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return contentPath != null;
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}
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public static StorageId GetStorageId(string contentPathString)
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{
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return contentPathString.Split(':')[0] switch
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{
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SystemContent or
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System => StorageId.BuiltInSystem,
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UserContent or
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User => StorageId.BuiltInUser,
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SdCardContent => StorageId.SdCard,
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Host => StorageId.Host,
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GamecardApp or
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GamecardContents or
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GamecardUpdate => StorageId.GameCard,
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_ => StorageId.None,
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};
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}
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}
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}
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