
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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using System;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class DepopPrepareCommand : ICommand
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.DepopPrepare;
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public uint EstimatedProcessingTime { get; set; }
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public uint MixBufferCount { get; }
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public ushort[] OutputBufferIndices { get; }
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public Memory<VoiceUpdateState> State { get; }
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public Memory<float> DepopBuffer { get; }
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public DepopPrepareCommand(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
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{
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Enabled = enabled;
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NodeId = nodeId;
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MixBufferCount = mixBufferCount;
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OutputBufferIndices = new ushort[Constants.MixBufferCountMax];
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for (int i = 0; i < Constants.MixBufferCountMax; i++)
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{
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OutputBufferIndices[i] = (ushort)(bufferOffset + i);
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}
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State = state;
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DepopBuffer = depopBuffer;
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}
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public void Process(CommandList context)
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{
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ref VoiceUpdateState state = ref State.Span[0];
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Span<float> depopBuffer = DepopBuffer.Span;
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for (int i = 0; i < MixBufferCount; i++)
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{
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if (state.LastSamples[i] != 0)
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{
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depopBuffer[OutputBufferIndices[i]] += state.LastSamples[i];
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state.LastSamples[i] = 0;
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}
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}
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}
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}
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}
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