Ryujinx/src/Ryujinx.HLE/HOS/Kernel/Common/MersenneTwister.cs
TSRBerry 326749498b
[Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA2211 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address dotnet format CA2208 warnings properly

* Make ProcessResult readonly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix a few disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Use using declaration instead of block syntax

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Fix typo

* Add trailing commas, use targeted new and use array initializer

* Fix build issues

* Fix remaining build issues

* Remove SuppressMessage for CA1069 where possible

* Address dotnet format issues

* Address formatting issues

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Add GetHashCode implementation for RenderingSurfaceInfo

* Explicitly silence CA1822 for every affected method in Syscall

* Address formatting issues in Demangler.cs

* Address review feedback

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Revert marking service methods as static

* Next dotnet format pass

* Address review feedback

---------

Co-authored-by: Ac_K <acoustik666@gmail.com>
2023-07-16 19:31:14 +02:00

129 lines
3.3 KiB
C#

using System.Numerics;
namespace Ryujinx.HLE.HOS.Kernel.Common
{
class MersenneTwister
{
private int _index;
private readonly uint[] _mt;
public MersenneTwister(uint seed)
{
_mt = new uint[624];
_mt[0] = seed;
for (int mtIdx = 1; mtIdx < _mt.Length; mtIdx++)
{
uint prev = _mt[mtIdx - 1];
_mt[mtIdx] = (uint)(0x6c078965 * (prev ^ (prev >> 30)) + mtIdx);
}
_index = _mt.Length;
}
public long GenRandomNumber(long min, long max)
{
long range = max - min;
if (min == max)
{
return min;
}
if (range == -1)
{
// Increment would cause a overflow, special case.
return GenRandomNumber(2, 2, 32, 0xffffffffu, 0xffffffffu);
}
range++;
// This is log2(Range) plus one.
int nextRangeLog2 = 64 - BitOperations.LeadingZeroCount((ulong)range);
// If Range is already power of 2, subtract one to use log2(Range) directly.
int rangeLog2 = nextRangeLog2 - (BitOperations.IsPow2(range) ? 1 : 0);
int parts = rangeLog2 > 32 ? 2 : 1;
int bitsPerPart = rangeLog2 / parts;
int fullParts = parts - (rangeLog2 - parts * bitsPerPart);
uint mask = 0xffffffffu >> (32 - bitsPerPart);
uint maskPlus1 = 0xffffffffu >> (31 - bitsPerPart);
long randomNumber;
do
{
randomNumber = GenRandomNumber(parts, fullParts, bitsPerPart, mask, maskPlus1);
}
while ((ulong)randomNumber >= (ulong)range);
return min + randomNumber;
}
private long GenRandomNumber(
int parts,
int fullParts,
int bitsPerPart,
uint mask,
uint maskPlus1)
{
long randomNumber = 0;
int part = 0;
for (; part < fullParts; part++)
{
randomNumber <<= bitsPerPart;
randomNumber |= GenRandomNumber() & mask;
}
for (; part < parts; part++)
{
randomNumber <<= bitsPerPart + 1;
randomNumber |= GenRandomNumber() & maskPlus1;
}
return randomNumber;
}
private uint GenRandomNumber()
{
if (_index >= _mt.Length)
{
Twist();
}
uint value = _mt[_index++];
value ^= value >> 11;
value ^= (value << 7) & 0x9d2c5680;
value ^= (value << 15) & 0xefc60000;
value ^= value >> 18;
return value;
}
private void Twist()
{
for (int mtIdx = 0; mtIdx < _mt.Length; mtIdx++)
{
uint value = (_mt[mtIdx] & 0x80000000) + (_mt[(mtIdx + 1) % _mt.Length] & 0x7fffffff);
_mt[mtIdx] = _mt[(mtIdx + 397) % _mt.Length] ^ (value >> 1);
if ((value & 1) != 0)
{
_mt[mtIdx] ^= 0x9908b0df;
}
}
_index = 0;
}
}
}