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Ryujinx/Ryujinx.Graphics.GAL/Multithreading
History
riperiperi 423dbc8888
Use volatile read/writes for GAL threading (#4327)
2023-01-21 19:49:55 +00:00
..
Commands
Vulkan: Don't flush commands when creating most sync (#4087)
2022-12-29 15:39:04 +01:00
Model
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
Resources
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
2022-10-08 12:04:47 -03:00
BufferMap.cs
GAL: Send all buffer assignments at once rather than individually (#3881)
2022-11-24 07:50:59 +00:00
CommandHelper.cs
Fix Lambda Explicit Type Specification Warning (#4090)
2022-12-10 22:12:51 +01:00
CommandType.cs
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
SyncMap.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
ThreadedHelpers.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
ThreadedPipeline.cs
GAL: Send all buffer assignments at once rather than individually (#3881)
2022-11-24 07:50:59 +00:00
ThreadedRenderer.cs
Use volatile read/writes for GAL threading (#4327)
2023-01-21 19:49:55 +00:00
ThreadedWindow.cs
Avalonia - Use embedded window for avalonia (#3674)
2022-09-19 15:05:26 -03:00
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