Ryujinx/src/Ryujinx.Audio/Backends/Common/HardwareDeviceSessionOutputBase.cs
TSRBerry 515fc32b21
[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00

77 lines
2.5 KiB
C#

using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Memory;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Backends.Common
{
public abstract class HardwareDeviceSessionOutputBase : IHardwareDeviceSession
{
public IVirtualMemoryManager MemoryManager { get; }
public SampleFormat RequestedSampleFormat { get; }
public uint RequestedSampleRate { get; }
public uint RequestedChannelCount { get; }
public HardwareDeviceSessionOutputBase(IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount)
{
MemoryManager = memoryManager;
RequestedSampleFormat = requestedSampleFormat;
RequestedSampleRate = requestedSampleRate;
RequestedChannelCount = requestedChannelCount;
}
private byte[] GetBufferSamples(AudioBuffer buffer)
{
if (buffer.DataPointer == 0)
{
return null;
}
byte[] data = new byte[buffer.DataSize];
MemoryManager.Read(buffer.DataPointer, data);
return data;
}
protected ulong GetSampleCount(AudioBuffer buffer)
{
return GetSampleCount((int)buffer.DataSize);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected ulong GetSampleCount(int dataSize)
{
return (ulong)BackendHelper.GetSampleCount(RequestedSampleFormat, (int)RequestedChannelCount, dataSize);
}
public abstract void Dispose();
public abstract void PrepareToClose();
public abstract void QueueBuffer(AudioBuffer buffer);
public abstract void SetVolume(float volume);
public abstract float GetVolume();
public abstract void Start();
public abstract void Stop();
public abstract ulong GetPlayedSampleCount();
public abstract bool WasBufferFullyConsumed(AudioBuffer buffer);
public virtual bool RegisterBuffer(AudioBuffer buffer)
{
return RegisterBuffer(buffer, GetBufferSamples(buffer));
}
public virtual bool RegisterBuffer(AudioBuffer buffer, byte[] samples)
{
if (samples == null)
{
return false;
}
buffer.Data ??= samples;
return true;
}
public virtual void UnregisterBuffer(AudioBuffer buffer) { }
}
}