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Ryujinx/Ryujinx.Graphics.Gpu
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gdkchan 647de4cd31
Ensure all pending draws are done before compute dispatch (#3822)
2022-11-03 19:54:30 -03:00
..
Engine
Ensure all pending draws are done before compute dispatch (#3822)
2022-11-03 19:54:30 -03:00
Image
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723)
2022-11-02 18:17:19 -03:00
Memory
Removed unused usings. (#3593)
2022-08-18 18:04:54 +02:00
Shader
SPIR-V: Fix tessellation control shader output types (#3807)
2022-10-29 13:45:30 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
GpuChannel.cs
Add a sampler pool cache and improve texture pool cache (#3487)
2022-07-27 21:07:48 -03:00
GpuContext.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
2022-08-20 16:20:27 -03:00
GraphicsConfig.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
Window.cs
Allow Surface Flinger frame enqueue after process has exited (#3733)
2022-10-02 21:50:03 +00:00
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