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Ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed
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riperiperi 65778a6b78
GPU: Don't trigger uploads for redundant buffer updates (#3828)
* Initial implementation

* Actually do The Thing

* Add remark about performance to IVirtualMemoryManager
2022-11-24 15:50:15 +01:00
..
ConditionalRendering.cs
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
ConstantBufferUpdater.cs
GPU: Don't trigger uploads for redundant buffer updates (#3828)
2022-11-24 15:50:15 +01:00
DrawManager.cs
Do not update shader state for DrawTextures (#3876)
2022-11-21 18:16:00 +01:00
DrawState.cs
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
IbStreamer.cs
Fix instanced indexed inline draw index count (#3389)
2022-06-10 23:44:49 -03:00
IndirectDrawType.cs
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
SemaphoreUpdater.cs
Scale SamplesPassed counter by RT scale on report (#3680)
2022-09-11 15:58:15 +00:00
StateUpdater.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
2022-11-17 18:47:41 +01:00
StateUpdateTracker.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ThreedClass.cs
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
ThreedClassState.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
2022-08-20 16:20:27 -03:00
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