Logo
Explore Help
Sign In
marcel/Ryujinx
1
0
Fork 0
You've already forked Ryujinx
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Ryujinx/Ryujinx.Graphics.Gpu
History
gdkchan 787e20937f
Propagate zeta format properly (#1716)
2020-11-16 09:37:16 +01:00
..
Engine
Propagate zeta format properly (#1716)
2020-11-16 09:37:16 +01:00
Image
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
Memory
Use explicit buffer and texture bindings on shaders (#1666)
2020-11-08 12:10:00 +01:00
Shader
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
State
Use "Screen Scissor" as size hint for render targets (#1703)
2020-11-13 10:40:26 +11:00
Synchronization
Improved Logger (#1292)
2020-08-04 01:32:53 +02:00
ClassId.cs
Implement GPU syncpoints (#980)
2020-04-19 11:25:57 +10:00
Constants.cs
Initial transform feedback support (#1370)
2020-07-15 13:01:10 +10:00
GpuContext.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
GraphicsConfig.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (#1694)
2020-11-15 19:27:15 +01:00
ShadowRamControl.cs
Implement MME shadow RAM (#987)
2020-03-13 12:30:26 +11:00
Window.cs
Allow swizzles to match with "undefined" components (#1538)
2020-09-11 09:48:48 +10:00
Powered by Gitea Version: 1.23.8 Page: 215ms Template: 78ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API