
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Revert formatting changes for while and for-loops * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address IDE0251 warnings * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback * Add trailing commas * Remove SuppressMessage for IDE0066 * Make explicit Equals implementation implicit
29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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struct TextureCopyToCommand : IGALCommand, IGALCommand<TextureCopyToCommand>
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{
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public readonly CommandType CommandType => CommandType.TextureCopyTo;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<ThreadedTexture> _destination;
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private int _firstLayer;
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private int _firstLevel;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, int firstLayer, int firstLevel)
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{
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_texture = texture;
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_destination = destination;
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_firstLayer = firstLayer;
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_firstLevel = firstLevel;
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}
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public static void Run(ref TextureCopyToCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedTexture source = command._texture.Get(threaded);
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source.Base.CopyTo(command._destination.Get(threaded).Base, command._firstLayer, command._firstLevel);
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}
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}
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}
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