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Ryujinx/Ryujinx.Graphics.Shader/Translation
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gdkchan 7e4d986a73
Support compute uniform buffers emulated with global memory (#924)
2020-02-11 01:10:05 +01:00
..
Optimizations
Support compute uniform buffers emulated with global memory (#924)
2020-02-11 01:10:05 +01:00
AttributeConsts.cs
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
ControlFlowGraph.cs
Initial work
2020-01-09 02:13:00 +01:00
Dominance.cs
Initial work
2020-01-09 02:13:00 +01:00
EmitterContext.cs
Fix shader output color buffer index when non-sequential render targets are used (#895)
2020-01-19 00:09:46 +01:00
EmitterContextInsts.cs
Partial support for shader memory barriers
2020-01-09 02:13:00 +01:00
GlobalMemory.cs
Support compute uniform buffers emulated with global memory (#924)
2020-02-11 01:10:05 +01:00
Lowering.cs
Support compute uniform buffers emulated with global memory (#924)
2020-02-11 01:10:05 +01:00
ShaderConfig.cs
Use correct shader local memory size instead of a hardcoded size (#914)
2020-02-02 14:25:52 +11:00
ShaderHeader.cs
Add a GetSpan method to the memory manager and use it on GPU (#877)
2020-01-13 10:27:50 +11:00
Ssa.cs
Initial work
2020-01-09 02:13:00 +01:00
TranslationFlags.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
Translator.cs
Add a GetSpan method to the memory manager and use it on GPU (#877)
2020-01-13 10:27:50 +11:00
TranslatorCallbacks.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
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