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Ryujinx/Ryujinx.Graphics.Gpu/Shader/DiskCache
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riperiperi 8d9d508dc7
Shader: Bias textureGather instructions on AMD/Intel (#4703)
* Experimental (GLSL, forced)

* SPIR-V attempt

* Add capability

* Fix pCount == 1 on glsl

* Fix typo
2023-04-22 18:02:39 -03:00
..
BackgroundDiskCacheWriter.cs
Make structs readonly when applicable (#4002)
2022-12-05 14:47:39 +01:00
BinarySerializer.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
CompressionAlgorithm.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
DiskCacheCommon.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
DiskCacheGpuAccessor.cs
Use index fragment shader output when dual source blend is enabled (#4404)
2023-04-05 05:25:19 +02:00
DiskCacheGuestStorage.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
DiskCacheHostStorage.cs
Shader: Bias textureGather instructions on AMD/Intel (#4703)
2023-04-22 18:02:39 -03:00
DiskCacheLoadException.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
DiskCacheLoadResult.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
DiskCacheOutputStreams.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
GuestCodeAndCbData.cs
Make structs readonly when applicable (#4002)
2022-12-05 14:47:39 +01:00
ParallelDiskCacheLoader.cs
Move gl_Layer to vertex shader if geometry is not supported (#4368)
2023-02-25 10:39:51 +00:00
ShaderBinarySerializer.cs
Reducing memory allocations (#4537)
2023-03-17 13:14:50 +01:00
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