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Ryujinx
/
Ryujinx.Graphics.Shader
/
CodeGen
/
Spirv
History
riperiperi
8d9d508dc7
Shader: Bias textureGather instructions on AMD/Intel (
#4703
)
...
* Experimental (GLSL, forced) * SPIR-V attempt * Add capability * Fix pCount == 1 on glsl * Fix typo
2023-04-22 18:02:39 -03:00
..
CodeGenContext.cs
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00
Declarations.cs
Use index fragment shader output when dual source blend is enabled (
#4404
)
2023-04-05 05:25:19 +02:00
EnumConversion.cs
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00
Instructions.cs
Shader: Bias textureGather instructions on AMD/Intel (
#4703
)
2023-04-22 18:02:39 -03:00
OperationResult.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
ScalingHelpers.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
SpirvDelegates.cs
Minor code formatting (
#4498
)
2023-03-04 14:43:08 +01:00
SpirvGenerator.cs
Minor code formatting (
#4498
)
2023-03-04 14:43:08 +01:00
TextureMeta.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00