
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
105 lines
2.9 KiB
C#
105 lines
2.9 KiB
C#
using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Globalization;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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static class NumberFormatter
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{
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private const int MaxDecimal = 256;
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public static bool TryFormat(int value, AggregateType dstType, out string formatted)
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{
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if (dstType == AggregateType.FP32)
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{
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return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted);
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}
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else if (dstType == AggregateType.S32)
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{
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formatted = FormatInt(value);
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}
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else if (dstType == AggregateType.U32)
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{
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formatted = FormatUint((uint)value);
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}
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else if (dstType == AggregateType.Bool)
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{
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formatted = value != 0 ? "true" : "false";
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}
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else
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{
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throw new ArgumentException($"Invalid variable type \"{dstType}\".");
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}
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return true;
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}
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public static string FormatFloat(float value)
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{
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if (!TryFormatFloat(value, out string formatted))
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{
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throw new ArgumentException("Failed to convert float value to string.");
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}
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return formatted;
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}
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public static bool TryFormatFloat(float value, out string formatted)
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{
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if (float.IsNaN(value) || float.IsInfinity(value))
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{
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formatted = null;
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return false;
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}
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formatted = value.ToString("G9", CultureInfo.InvariantCulture);
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if (!(formatted.Contains('.') ||
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formatted.Contains('e') ||
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formatted.Contains('E')))
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{
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formatted += ".0";
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}
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return true;
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}
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public static string FormatInt(int value, AggregateType dstType)
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{
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if (dstType == AggregateType.S32)
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{
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return FormatInt(value);
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}
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else if (dstType == AggregateType.U32)
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{
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return FormatUint((uint)value);
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}
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else
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{
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throw new ArgumentException($"Invalid variable type \"{dstType}\".");
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}
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}
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public static string FormatInt(int value)
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{
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if (value <= MaxDecimal && value >= -MaxDecimal)
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{
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return value.ToString(CultureInfo.InvariantCulture);
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}
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return "0x" + value.ToString("X", CultureInfo.InvariantCulture);
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}
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public static string FormatUint(uint value)
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{
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if (value <= MaxDecimal && value >= 0)
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{
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return value.ToString(CultureInfo.InvariantCulture) + "u";
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}
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return "0x" + value.ToString("X", CultureInfo.InvariantCulture) + "u";
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}
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}
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}
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