
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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using System;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Generic interface to represent input information for an effect.
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/// </summary>
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public interface IEffectInParameter
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{
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/// <summary>
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/// Type of the effect.
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/// </summary>
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EffectType Type { get; }
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/// <summary>
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/// Set to true if the effect is new.
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/// </summary>
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bool IsNew { get; }
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/// <summary>
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/// Set to true if the effect must be active.
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/// </summary>
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bool IsEnabled { get; }
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/// <summary>
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/// The target mix id of the effect.
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/// </summary>
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int MixId { get; }
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/// <summary>
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/// Address of the processing workbuffer.
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/// </summary>
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/// <remarks>This is additional data that could be required by the effect processing.</remarks>
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ulong BufferBase { get; }
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/// <summary>
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/// Size of the processing workbuffer.
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/// </summary>
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/// <remarks>This is additional data that could be required by the effect processing.</remarks>
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ulong BufferSize { get; }
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/// <summary>
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/// Position of the effect while processing effects.
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/// </summary>
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uint ProcessingOrder { get; }
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/// <summary>
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/// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Effect"/> namespace.
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/// </summary>
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Span<byte> SpecificData { get; }
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}
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}
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