
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
77 lines
2.0 KiB
C#
77 lines
2.0 KiB
C#
using Ryujinx.Audio.Common;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Integration
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{
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public class HardwareDeviceImpl : IHardwareDevice
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{
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private readonly IHardwareDeviceSession _session;
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private readonly uint _channelCount;
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private readonly uint _sampleRate;
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private uint _currentBufferTag;
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private readonly byte[] _buffer;
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public HardwareDeviceImpl(IHardwareDeviceDriver deviceDriver, uint channelCount, uint sampleRate, float volume)
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{
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_session = deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, null, SampleFormat.PcmInt16, sampleRate, channelCount, volume);
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_channelCount = channelCount;
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_sampleRate = sampleRate;
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_currentBufferTag = 0;
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_buffer = new byte[Constants.TargetSampleCount * channelCount * sizeof(ushort)];
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_session.Start();
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}
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public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
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{
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data.CopyTo(MemoryMarshal.Cast<byte, short>(_buffer));
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_session.QueueBuffer(new AudioBuffer
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{
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DataPointer = _currentBufferTag++,
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Data = _buffer,
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DataSize = (ulong)_buffer.Length,
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});
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_currentBufferTag %= 4;
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}
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public void SetVolume(float volume)
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{
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_session.SetVolume(volume);
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}
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public float GetVolume()
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{
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return _session.GetVolume();
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}
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public uint GetChannelCount()
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{
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return _channelCount;
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}
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public uint GetSampleRate()
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{
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return _sampleRate;
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}
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_session.Dispose();
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}
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}
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}
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}
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