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1.1.14
Ryujinx/Ryujinx.Graphics.GAL/Multithreading
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gdkchan 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader

* This is no longer needed

* Shader cache version bump

* Fix gl_PerVertex output for tessellation control shaders
2022-01-21 12:35:21 -03:00
..
Commands
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
2022-01-09 13:28:48 -03:00
Model
…
Resources
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
2022-01-21 12:35:21 -03:00
BufferMap.cs
…
CommandHelper.cs
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
2022-01-09 13:28:48 -03:00
CommandType.cs
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
2022-01-09 13:28:48 -03:00
SyncMap.cs
…
ThreadedHelpers.cs
…
ThreadedPipeline.cs
Add support for render scale to vertex stage. (#2763)
2022-01-08 14:48:48 -03:00
ThreadedRenderer.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
2022-01-21 12:35:21 -03:00
ThreadedWindow.cs
…
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