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1.1.309
Ryujinx/Ryujinx.Graphics.Gpu/Memory
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Nicholas Rodine 951700fdd8 Removed unused usings. (#3593)
* Removed unused usings.

* Added back using, now that it's used.

* Removed extra whitespace.
2022-08-18 18:04:54 +02:00
..
Buffer.cs
Removed unused usings. (#3593)
2022-08-18 18:04:54 +02:00
BufferBounds.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
2021-01-17 17:08:06 -03:00
BufferCache.cs
Dynamically increase buffer size when resizing (#2861)
2022-03-15 03:33:53 +01:00
BufferCacheEntry.cs
POWER - Performance Optimizations With Extensive Ramifications (#2286)
2021-05-24 22:52:44 +02:00
BufferManager.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
BufferModifiedRangeList.cs
Avoid potential race
2021-10-07 01:13:51 +01:00
BufferTextureBinding.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
CounterCache.cs
…
GpuRegionHandle.cs
Replace CacheResourceWrite with more general "precise" write (#2684)
2021-09-29 02:27:03 +02:00
IndexBuffer.cs
…
MemoryManager.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
MultiRangeWritableBlock.cs
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
2022-01-09 13:28:48 -03:00
PhysicalMemory.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
PteKind.cs
De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207)
2022-03-20 13:55:07 -03:00
UnmapEventArgs.cs
…
VertexBuffer.cs
…
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