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1.1.46
Ryujinx
/
Ryujinx.Graphics.Gpu
History
gdkchan
72e543e946
Prefer texture over textureSize for sampler type (
#3132
)
...
* Prefer texture over textureSize for sampler type * Shader cache version bump
2022-02-18 02:44:46 +01:00
..
Engine
When copying linear textures, DMA should ignore region X/Y (
#3121
)
2022-02-16 11:13:45 +01:00
Image
Fix bug that could cause depth buffer to be missing after clear (
#3067
)
2022-01-31 00:11:43 -03:00
Memory
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
Shader
Prefer texture over textureSize for sampler type (
#3132
)
2022-02-18 02:44:46 +01:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (
#2780
)
2021-11-01 19:10:02 -03:00
ClassId.cs
…
Constants.cs
…
GpuChannel.cs
…
GpuContext.cs
misc: Make PID unsigned long instead of long (
#3043
)
2022-02-09 17:18:07 -03:00
GraphicsConfig.cs
…
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (
#2829
)
2021-11-28 21:24:17 +01:00
Window.cs
misc: Make PID unsigned long instead of long (
#3043
)
2022-02-09 17:18:07 -03:00