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Ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed
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Andrey Sukharev edf7e628ca Use method overloads that support trimming. Mark some types to be trimming friendly (#4083)
* Use method overloads that support trimming. Mark some types to be trimming friendly

* Use generic version of marshalling method
2022-12-12 15:10:05 +01:00
..
ConditionalRendering.cs
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
ConstantBufferUpdater.cs
GPU: Don't trigger uploads for redundant buffer updates (#3828)
2022-11-24 15:50:15 +01:00
DrawManager.cs
GPU: Use lazy checks for specialization state (#4004)
2022-12-04 18:41:17 +01:00
DrawState.cs
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
IbStreamer.cs
…
IndirectDrawType.cs
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
SemaphoreUpdater.cs
…
SpecializationStateUpdater.cs
Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078)
2022-12-09 17:41:40 -03:00
StateUpdater.cs
Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078)
2022-12-09 17:41:40 -03:00
StateUpdateTracker.cs
Use method overloads that support trimming. Mark some types to be trimming friendly (#4083)
2022-12-12 15:10:05 +01:00
ThreedClass.cs
GPU: Use lazy checks for specialization state (#4004)
2022-12-04 18:41:17 +01:00
ThreedClassState.cs
…
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