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1.1.556
Ryujinx/Ryujinx.Graphics.Shader/Translation
History
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Optimizations
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AggregateType.cs
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AttributeConsts.cs
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AttributeInfo.cs
Vulkan: Add workarounds for MoltenVK (#4202)
2023-01-13 01:31:21 +01:00
ControlFlowGraph.cs
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Dominance.cs
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EmitterContext.cs
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EmitterContextInsts.cs
Implement remaining shader double-precision instructions (#2845)
2021-12-08 17:54:12 -03:00
FeatureFlags.cs
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
FunctionMatch.cs
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GlobalMemory.cs
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RegisterUsage.cs
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Rewriter.cs
Use vector outputs for texture operations (#3939)
2022-12-29 16:09:34 +01:00
ShaderConfig.cs
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ShaderHeader.cs
IPC refactor part 3+4: New server HIPC message processor (#4188)
2023-01-04 23:15:45 +01:00
Ssa.cs
Make structs readonly when applicable (#4002)
2022-12-05 14:47:39 +01:00
TargetApi.cs
Allow shader language and target API to be specified on the shader translator (#2402)
2021-07-06 21:20:06 +02:00
TargetLanguage.cs
shadertools: Prepare for new target Languages and APIs (#2465)
2021-07-18 12:49:39 +02:00
TranslationFlags.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
2022-01-21 12:35:21 -03:00
TranslationOptions.cs
Make structs readonly when applicable (#4002)
2022-12-05 14:47:39 +01:00
Translator.cs
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TranslatorContext.cs
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