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1.1.730
Ryujinx
/
Ryujinx.Graphics.OpenGL
History
riperiperi
8d9d508dc7
Shader: Bias textureGather instructions on AMD/Intel (
#4703
)
...
* Experimental (GLSL, forced) * SPIR-V attempt * Add capability * Fix pCount == 1 on glsl * Fix typo
2023-04-22 18:02:39 -03:00
..
Effects
Add Support for Post Processing Effects (
#3616
)
2023-02-27 18:11:55 -03:00
Helper
…
Image
Support copy between multisample and non-multisample depth textures (
#4676
)
2023-04-17 08:13:53 +00:00
Queries
OpenGL: Fix inverted conditional for counter flush from
#4471
(
#4560
)
2023-03-18 20:39:05 -03:00
BackgroundContextWorker.cs
…
Buffer.cs
Vulkan: Migrate buffers between memory types to improve GPU performance (
#4540
)
2023-03-19 17:56:48 -03:00
Constants.cs
…
Debugger.cs
…
DrawTextureEmulation.cs
…
EnumConversion.cs
Add support for advanced blend (part 1/2) (
#2801
)
2023-02-19 22:37:37 -03:00
FormatInfo.cs
…
FormatTable.cs
…
Framebuffer.cs
…
Handle.cs
…
HwCapabilities.cs
Add support for advanced blend (part 1/2) (
#2801
)
2023-02-19 22:37:37 -03:00
IOpenGLContext.cs
…
OpenGLRenderer.cs
Shader: Bias textureGather instructions on AMD/Intel (
#4703
)
2023-04-22 18:02:39 -03:00
PersistentBuffers.cs
Minor code formatting (
#4498
)
2023-03-04 14:43:08 +01:00
Pipeline.cs
Use index fragment shader output when dual source blend is enabled (
#4404
)
2023-04-05 05:25:19 +02:00
Program.cs
…
ResourcePool.cs
…
Ryujinx.Graphics.OpenGL.csproj
Add Support for Post Processing Effects (
#3616
)
2023-02-27 18:11:55 -03:00
Sync.cs
…
VertexArray.cs
…
Window.cs
OpenGL: Fix OBS/Overlays again by binding FB before present (
#4668
)
2023-04-11 08:32:31 +02:00