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commit 2faed50e5c2165647e389d794de673038d56241e Author: redphx <96280+redphx@users.noreply.github.com> Date: Fri May 24 18:09:25 2024 +0700 Make shortcuts work with controller commit b8f6c503ba7969de3a232644d3f6b53532a4b7bb Author: redphx <96280+redphx@users.noreply.github.com> Date: Fri May 24 17:01:15 2024 +0700 Update translations commit 6f6c0899e5a09cd5534e06a9e272bf78c74536dc Author: redphx <96280+redphx@users.noreply.github.com> Date: Fri May 24 17:00:50 2024 +0700 Preload PrompFont commit 1bf0f2b9dae77890d35091bed970b942c4d61fbc Author: redphx <96280+redphx@users.noreply.github.com> Date: Fri May 24 07:08:05 2024 +0700 Render Controller shortcuts settings commit 2f24965c73a941be2ebc8a3509dc540a47b4e38d Author: redphx <96280+redphx@users.noreply.github.com> Date: Thu May 23 17:21:55 2024 +0700 Fix not able to capture screenshot after switching games commit 6ac791e2dfb17215ee82d449047d0cd11d185c42 Author: redphx <96280+redphx@users.noreply.github.com> Date: Thu May 23 17:11:19 2024 +0700 Hijack the Home button
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@@ -1,5 +1,87 @@
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const currentGamepad = ${gamepadVar};
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// Share button on XS controller
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if (currentGamepad.buttons[17] && currentGamepad.buttons[17].value === 1) {
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window.dispatchEvent(new Event(BxEvent.CAPTURE_SCREENSHOT));
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}
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const btnHome = currentGamepad.buttons[16];
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if (btnHome) {
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if (!this.bxHomeStates) {
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this.bxHomeStates = {};
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}
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if (btnHome.pressed) {
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this.gamepadIsIdle.set(currentGamepad.index, false);
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if (this.bxHomeStates[currentGamepad.index]) {
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const lastTimestamp = this.bxHomeStates[currentGamepad.index].timestamp;
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if (currentGamepad.timestamp !== lastTimestamp) {
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this.bxHomeStates[currentGamepad.index].timestamp = currentGamepad.timestamp;
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const handled = window.BX_EXPOSED.handleControllerShortcut(currentGamepad);
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if (handled) {
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this.bxHomeStates[currentGamepad.index].shortcutPressed += 1;
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}
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}
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} else {
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// First time pressing > save current timestamp
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window.BX_EXPOSED.resetControllerShortcut(currentGamepad.index);
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this.bxHomeStates[currentGamepad.index] = {
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shortcutPressed: 0,
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timestamp: currentGamepad.timestamp,
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};
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}
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// Listen to next button press
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const intervalMs = 50;
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this.inputConfiguration.useIntervalWorkerThreadForInput && this.intervalWorker ? this.intervalWorker.scheduleTimer(intervalMs) : this.pollGamepadssetTimeoutTimerID = setTimeout(this.pollGamepads, intervalMs);
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// Hijack this button
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return;
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} else if (this.bxHomeStates[currentGamepad.index]) {
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const info = structuredClone(this.bxHomeStates[currentGamepad.index]);
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// Home button released
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this.bxHomeStates[currentGamepad.index] = null;
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if (info.shortcutPressed === 0) {
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const fakeGamepadMappings = [{
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GamepadIndex: 0,
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A: 0,
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B: 0,
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X: 0,
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Y: 0,
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LeftShoulder: 0,
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RightShoulder: 0,
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LeftTrigger: 0,
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RightTrigger: 0,
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View: 0,
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Menu: 0,
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LeftThumb: 0,
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RightThumb: 0,
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DPadUp: 0,
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DPadDown: 0,
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DPadLeft: 0,
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DPadRight: 0,
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Nexus: 1,
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LeftThumbXAxis: 0,
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LeftThumbYAxis: 0,
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RightThumbXAxis: 0,
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RightThumbYAxis: 0,
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PhysicalPhysicality: 0,
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VirtualPhysicality: 0,
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Dirty: true,
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Virtual: false,
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}];
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const isLongPress = (currentGamepad.timestamp - info.timestamp) >= 500;
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const intervalMs = isLongPress ? 500 : 100;
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this.inputSink.onGamepadInput(performance.now() - intervalMs, fakeGamepadMappings);
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this.inputConfiguration.useIntervalWorkerThreadForInput && this.intervalWorker ? this.intervalWorker.scheduleTimer(intervalMs) : this.pollGamepadssetTimeoutTimerID = setTimeout(this.pollGamepads, intervalMs);
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return;
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}
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}
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}
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