Squashed commit of the following:

commit 2faed50e5c2165647e389d794de673038d56241e
Author: redphx <96280+redphx@users.noreply.github.com>
Date:   Fri May 24 18:09:25 2024 +0700

    Make shortcuts work with controller

commit b8f6c503ba7969de3a232644d3f6b53532a4b7bb
Author: redphx <96280+redphx@users.noreply.github.com>
Date:   Fri May 24 17:01:15 2024 +0700

    Update translations

commit 6f6c0899e5a09cd5534e06a9e272bf78c74536dc
Author: redphx <96280+redphx@users.noreply.github.com>
Date:   Fri May 24 17:00:50 2024 +0700

    Preload PrompFont

commit 1bf0f2b9dae77890d35091bed970b942c4d61fbc
Author: redphx <96280+redphx@users.noreply.github.com>
Date:   Fri May 24 07:08:05 2024 +0700

    Render Controller shortcuts settings

commit 2f24965c73a941be2ebc8a3509dc540a47b4e38d
Author: redphx <96280+redphx@users.noreply.github.com>
Date:   Thu May 23 17:21:55 2024 +0700

    Fix not able to capture screenshot after switching games

commit 6ac791e2dfb17215ee82d449047d0cd11d185c42
Author: redphx <96280+redphx@users.noreply.github.com>
Date:   Thu May 23 17:11:19 2024 +0700

    Hijack the Home button
This commit is contained in:
redphx
2024-05-24 18:10:38 +07:00
parent 22e29e1d92
commit 07c1757237
17 changed files with 606 additions and 58 deletions

View File

@@ -1,5 +1,87 @@
const currentGamepad = ${gamepadVar};
// Share button on XS controller
if (currentGamepad.buttons[17] && currentGamepad.buttons[17].value === 1) {
window.dispatchEvent(new Event(BxEvent.CAPTURE_SCREENSHOT));
}
const btnHome = currentGamepad.buttons[16];
if (btnHome) {
if (!this.bxHomeStates) {
this.bxHomeStates = {};
}
if (btnHome.pressed) {
this.gamepadIsIdle.set(currentGamepad.index, false);
if (this.bxHomeStates[currentGamepad.index]) {
const lastTimestamp = this.bxHomeStates[currentGamepad.index].timestamp;
if (currentGamepad.timestamp !== lastTimestamp) {
this.bxHomeStates[currentGamepad.index].timestamp = currentGamepad.timestamp;
const handled = window.BX_EXPOSED.handleControllerShortcut(currentGamepad);
if (handled) {
this.bxHomeStates[currentGamepad.index].shortcutPressed += 1;
}
}
} else {
// First time pressing > save current timestamp
window.BX_EXPOSED.resetControllerShortcut(currentGamepad.index);
this.bxHomeStates[currentGamepad.index] = {
shortcutPressed: 0,
timestamp: currentGamepad.timestamp,
};
}
// Listen to next button press
const intervalMs = 50;
this.inputConfiguration.useIntervalWorkerThreadForInput && this.intervalWorker ? this.intervalWorker.scheduleTimer(intervalMs) : this.pollGamepadssetTimeoutTimerID = setTimeout(this.pollGamepads, intervalMs);
// Hijack this button
return;
} else if (this.bxHomeStates[currentGamepad.index]) {
const info = structuredClone(this.bxHomeStates[currentGamepad.index]);
// Home button released
this.bxHomeStates[currentGamepad.index] = null;
if (info.shortcutPressed === 0) {
const fakeGamepadMappings = [{
GamepadIndex: 0,
A: 0,
B: 0,
X: 0,
Y: 0,
LeftShoulder: 0,
RightShoulder: 0,
LeftTrigger: 0,
RightTrigger: 0,
View: 0,
Menu: 0,
LeftThumb: 0,
RightThumb: 0,
DPadUp: 0,
DPadDown: 0,
DPadLeft: 0,
DPadRight: 0,
Nexus: 1,
LeftThumbXAxis: 0,
LeftThumbYAxis: 0,
RightThumbXAxis: 0,
RightThumbYAxis: 0,
PhysicalPhysicality: 0,
VirtualPhysicality: 0,
Dirty: true,
Virtual: false,
}];
const isLongPress = (currentGamepad.timestamp - info.timestamp) >= 500;
const intervalMs = isLongPress ? 500 : 100;
this.inputSink.onGamepadInput(performance.now() - intervalMs, fakeGamepadMappings);
this.inputConfiguration.useIntervalWorkerThreadForInput && this.intervalWorker ? this.intervalWorker.scheduleTimer(intervalMs) : this.pollGamepadssetTimeoutTimerID = setTimeout(this.pollGamepads, intervalMs);
return;
}
}
}