mirror of
https://github.com/redphx/better-xcloud.git
synced 2025-08-13 00:19:17 +02:00
Optimize Patcher
This commit is contained in:
45
src/modules/patcher/patcher-utils.ts
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45
src/modules/patcher/patcher-utils.ts
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import type { PatchArray, PatchName, PatchPage } from "./patcher";
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export class PatcherUtils {
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static indexOf(txt: string, searchString: string, startIndex: number, maxRange: number): number {
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const index = txt.indexOf(searchString, startIndex);
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if (index < 0 || (maxRange && index - startIndex > maxRange)) {
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return -1;
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}
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return index;
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}
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static lastIndexOf(txt: string, searchString: string, startIndex: number, maxRange: number): number {
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const index = txt.lastIndexOf(searchString, startIndex);
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if (index < 0 || (maxRange && startIndex - index > maxRange)) {
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return -1;
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}
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return index;
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}
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static insertAt(txt: string, index: number, insertString: string): string {
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return txt.substring(0, index) + insertString + txt.substring(index);
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}
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static replaceWith(txt: string, index: number, fromString: string, toString: string): string {
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return txt.substring(0, index) + toString + txt.substring(index + fromString.length);
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}
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static filterPatches(patches: Array<string | false>): PatchArray {
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return patches.filter((item): item is PatchName => !!item);
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}
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static patchBeforePageLoad(str: string, page: PatchPage): string | false {
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let text = `chunkName:()=>"${page}-page",`;
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if (!str.includes(text)) {
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return false;
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}
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str = str.replace('requireAsync(e){', `requireAsync(e){window.BX_EXPOSED.beforePageLoad("${page}");`);
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str = str.replace('requireSync(e){', `requireSync(e){window.BX_EXPOSED.beforePageLoad("${page}");`);
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return str;
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}
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}
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1329
src/modules/patcher/patcher.ts
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1329
src/modules/patcher/patcher.ts
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File diff suppressed because it is too large
Load Diff
99
src/modules/patcher/patches/controller-shortcuts.js
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99
src/modules/patcher/patches/controller-shortcuts.js
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if (window.BX_EXPOSED.disableGamepadPolling) {
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this.inputConfiguration.useIntervalWorkerThreadForInput && this.intervalWorker ? this.intervalWorker.scheduleTimer(50) : this.pollGamepadssetTimeoutTimerID = setTimeout(this.pollGamepads, 50);
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return;
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}
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const currentGamepad = ${gamepadVar};
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// Share button on XS controller
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if (currentGamepad.buttons[17] && currentGamepad.buttons[17].pressed) {
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window.dispatchEvent(new Event(BxEvent.CAPTURE_SCREENSHOT));
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}
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const btnHome = currentGamepad.buttons[16];
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if (btnHome) {
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if (!this.bxHomeStates) {
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this.bxHomeStates = {};
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}
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let intervalMs = 0;
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let hijack = false;
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if (btnHome.pressed) {
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hijack = true;
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intervalMs = 16;
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this.gamepadIsIdle.set(currentGamepad.index, false);
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if (this.bxHomeStates[currentGamepad.index]) {
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const lastTimestamp = this.bxHomeStates[currentGamepad.index].timestamp;
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if (currentGamepad.timestamp !== lastTimestamp) {
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this.bxHomeStates[currentGamepad.index].timestamp = currentGamepad.timestamp;
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const handled = window.BX_EXPOSED.handleControllerShortcut(currentGamepad);
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if (handled) {
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this.bxHomeStates[currentGamepad.index].shortcutPressed += 1;
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}
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}
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} else {
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// First time pressing > save current timestamp
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window.BX_EXPOSED.resetControllerShortcut(currentGamepad.index);
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this.bxHomeStates[currentGamepad.index] = {
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shortcutPressed: 0,
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timestamp: currentGamepad.timestamp,
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};
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}
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} else if (this.bxHomeStates[currentGamepad.index]) {
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hijack = true;
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const info = structuredClone(this.bxHomeStates[currentGamepad.index]);
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// Home button released
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this.bxHomeStates[currentGamepad.index] = null;
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if (info.shortcutPressed === 0) {
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const fakeGamepadMappings = [{
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GamepadIndex: currentGamepad.index,
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A: 0,
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B: 0,
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X: 0,
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Y: 0,
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LeftShoulder: 0,
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RightShoulder: 0,
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LeftTrigger: 0,
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RightTrigger: 0,
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View: 0,
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Menu: 0,
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LeftThumb: 0,
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RightThumb: 0,
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DPadUp: 0,
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DPadDown: 0,
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DPadLeft: 0,
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DPadRight: 0,
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Nexus: 1,
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LeftThumbXAxis: 0,
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LeftThumbYAxis: 0,
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RightThumbXAxis: 0,
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RightThumbYAxis: 0,
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PhysicalPhysicality: 0,
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VirtualPhysicality: 0,
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Dirty: true,
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Virtual: false,
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}];
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const isLongPress = (currentGamepad.timestamp - info.timestamp) >= 500;
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intervalMs = isLongPress ? 500 : 100;
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this.inputSink.onGamepadInput(performance.now() - intervalMs, fakeGamepadMappings);
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} else {
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intervalMs = window.BX_STREAM_SETTINGS.controllerPollingRate;
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}
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}
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if (hijack && intervalMs) {
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// Listen to next button press
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this.inputConfiguration.useIntervalWorkerThreadForInput && this.intervalWorker ? this.intervalWorker.scheduleTimer(intervalMs) : this.pollGamepadssetTimeoutTimerID = setTimeout(this.pollGamepads, intervalMs);
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// Hijack this button
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return;
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}
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}
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33
src/modules/patcher/patches/expose-stream-session.js
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33
src/modules/patcher/patches/expose-stream-session.js
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window.BX_EXPOSED.streamSession = this;
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const orgSetMicrophoneState = this.setMicrophoneState.bind(this);
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this.setMicrophoneState = state => {
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orgSetMicrophoneState(state);
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const evt = new Event(BxEvent.MICROPHONE_STATE_CHANGED);
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evt.microphoneState = state;
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window.dispatchEvent(evt);
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};
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window.dispatchEvent(new Event(BxEvent.STREAM_SESSION_READY));
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// Patch updateDimensions() to make native touch work correctly with WebGL2
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let updateDimensionsStr = this.updateDimensions.toString();
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if (updateDimensionsStr.startsWith('function ')) {
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updateDimensionsStr = updateDimensionsStr.substring(9);
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}
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// if(r){
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const renderTargetVar = updateDimensionsStr.match(/if\((\w+)\){/)[1];
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updateDimensionsStr = updateDimensionsStr.replaceAll(renderTargetVar + '.scroll', 'scroll');
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updateDimensionsStr = updateDimensionsStr.replace(`if(${renderTargetVar}){`, `
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if (${renderTargetVar}) {
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const scrollWidth = ${renderTargetVar}.dataset.width ? parseInt(${renderTargetVar}.dataset.width) : ${renderTargetVar}.scrollWidth;
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const scrollHeight = ${renderTargetVar}.dataset.height ? parseInt(${renderTargetVar}.dataset.height) : ${renderTargetVar}.scrollHeight;
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`);
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eval(`this.updateDimensions = function ${updateDimensionsStr}`);
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57
src/modules/patcher/patches/local-co-op-enable.js
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57
src/modules/patcher/patches/local-co-op-enable.js
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@@ -0,0 +1,57 @@
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// Save the original onGamepadChanged() and onGamepadInput()
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this.orgOnGamepadChanged = this.onGamepadChanged;
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this.orgOnGamepadInput = this.onGamepadInput;
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let match;
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let onGamepadChangedStr = this.onGamepadChanged.toString();
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// Fix problem with Safari
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if (onGamepadChangedStr.startsWith('function ')) {
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onGamepadChangedStr = onGamepadChangedStr.substring(9);
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}
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onGamepadChangedStr = onGamepadChangedStr.replaceAll('0', 'arguments[1]');
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eval(`this.patchedOnGamepadChanged = function ${onGamepadChangedStr}`);
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let onGamepadInputStr = this.onGamepadInput.toString();
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// Fix problem with Safari
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if (onGamepadInputStr.startsWith('function ')) {
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onGamepadInputStr = onGamepadInputStr.substring(9);
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}
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match = onGamepadInputStr.match(/(\w+\.GamepadIndex)/);
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if (match) {
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const gamepadIndexVar = match[0];
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onGamepadInputStr = onGamepadInputStr.replace('this.gamepadStates.get(', `this.gamepadStates.get(${gamepadIndexVar},`);
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eval(`this.patchedOnGamepadInput = function ${onGamepadInputStr}`);
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BxLogger.info('supportLocalCoOp', '✅ Successfully patched local co-op support');
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} else {
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BxLogger.error('supportLocalCoOp', '❌ Unable to patch local co-op support');
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}
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// Add method to switch between patched and original methods
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this.toggleLocalCoOp = enable => {
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BxLogger.info('toggleLocalCoOp', enable ? 'Enabled' : 'Disabled');
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this.onGamepadChanged = enable ? this.patchedOnGamepadChanged : this.orgOnGamepadChanged;
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this.onGamepadInput = enable ? this.patchedOnGamepadInput : this.orgOnGamepadInput;
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// Reconnect all gamepads
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const gamepads = window.navigator.getGamepads();
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for (const gamepad of gamepads) {
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if (!gamepad?.connected) {
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continue;
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}
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// Ignore virtual controller
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if (gamepad.id.includes('Better xCloud')) {
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continue;
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}
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window.dispatchEvent(new GamepadEvent('gamepaddisconnected', { gamepad }));
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window.dispatchEvent(new GamepadEvent('gamepadconnected', { gamepad }));
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}
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};
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// Expose this method
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window.BX_EXPOSED.toggleLocalCoOp = this.toggleLocalCoOp.bind(this);
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2
src/modules/patcher/patches/remote-play-enable.js
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2
src/modules/patcher/patches/remote-play-enable.js
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@@ -0,0 +1,2 @@
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connectMode: window.BX_REMOTE_PLAY_CONFIG ? "xhome-connect" : "cloud-connect",
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remotePlayServerId: (window.BX_REMOTE_PLAY_CONFIG && window.BX_REMOTE_PLAY_CONFIG.serverId) || '',
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7
src/modules/patcher/patches/remote-play-keep-alive.js
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7
src/modules/patcher/patches/remote-play-keep-alive.js
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@@ -0,0 +1,7 @@
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const msg = JSON.parse(e);
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if (msg.reason === 'WarningForBeingIdle' && !window.location.pathname.includes('/launch/')) {
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try {
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this.sendKeepAlive();
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return;
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} catch (ex) { console.log(ex); }
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}
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1
src/modules/patcher/patches/set-currently-focused-interactable.js
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1
src/modules/patcher/patches/set-currently-focused-interactable.js
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@@ -0,0 +1 @@
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e && BxEvent.dispatch(window, BxEvent.NAVIGATION_FOCUS_CHANGED, {element: e});
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16
src/modules/patcher/patches/vibration-adjust.js
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16
src/modules/patcher/patches/vibration-adjust.js
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const gamepad = e.gamepad;
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if (gamepad?.connected) {
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const gamepadSettings = window.BX_STREAM_SETTINGS.controllers[gamepad.id];
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if (gamepadSettings) {
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const intensity = gamepadSettings.vibrationIntensity;
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if (intensity === 0) {
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return void(e.repeat = 0);
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} else if (intensity < 1) {
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e.leftMotorPercent *= intensity;
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e.rightMotorPercent *= intensity;
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e.leftTriggerMotorPercent *= intensity;
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e.rightTriggerMotorPercent *= intensity;
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}
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}
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}
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