Compress Loading Screen's CSS

This commit is contained in:
redphx 2024-08-31 19:02:36 +07:00
parent 26b28564cc
commit 5ba4a669e6
2 changed files with 15 additions and 15 deletions

View File

@ -14,6 +14,6 @@ export const renderStylus = async () => {
};
export const compressCss = async (css: string) => {
return await (stylus(css, {}).set('compress', true)).render();
export const compressCss = (css: string) => {
return (stylus(css, {}).set('compress', true)).render();
};

View File

@ -4,6 +4,7 @@ import { t } from "@utils/translation";
import { STATES } from "@utils/global";
import { PrefKey } from "@/enums/pref-keys";
import { getPref } from "@/utils/settings-storages/global-settings-storage";
import { compressCss } from "@macros/build" with {type: "macro"};
export class LoadingScreen {
static #$bgStyle: HTMLElement;
@ -43,7 +44,7 @@ export class LoadingScreen {
static #hideRocket() {
let $bgStyle = LoadingScreen.#$bgStyle;
const css = `
const css = compressCss(`
#game-stream div[class*=RocketAnimation-module__container] > svg {
display: none;
}
@ -51,8 +52,8 @@ export class LoadingScreen {
#game-stream video[class*=RocketAnimationVideo-module__video] {
display: none;
}
`;
$bgStyle.textContent += css;
`);
$bgStyle.textContent! += css;
}
static #setBackground(imageUrl: string) {
@ -62,9 +63,8 @@ export class LoadingScreen {
// Limit max width to reduce image size
imageUrl = imageUrl + '?w=1920';
const css = `
const css = compressCss(`
#game-stream {
background-image: linear-gradient(#00000033, #000000e6), url(${imageUrl}) !important;
background-color: transparent !important;
background-position: center center !important;
background-repeat: no-repeat !important;
@ -74,16 +74,16 @@ export class LoadingScreen {
#game-stream rect[width="800"] {
transition: opacity 0.3s ease-in-out !important;
}
`;
$bgStyle.textContent += css;
`) + `#game-stream {background-image: linear-gradient(#00000033, #000000e6), url(${imageUrl}) !important;}`;
$bgStyle.textContent! += css;
const bg = new Image();
bg.onload = e => {
$bgStyle.textContent += `
$bgStyle.textContent += compressCss(`
#game-stream rect[width="800"] {
opacity: 0 !important;
}
`;
`);
};
bg.src = imageUrl;
}
@ -150,18 +150,18 @@ export class LoadingScreen {
if (getPref(PrefKey.UI_LOADING_SCREEN_GAME_ART) && LoadingScreen.#$bgStyle) {
const $rocketBg = document.querySelector('#game-stream rect[width="800"]');
$rocketBg && $rocketBg.addEventListener('transitionend', e => {
LoadingScreen.#$bgStyle.textContent += `
LoadingScreen.#$bgStyle.textContent += compressCss(`
#game-stream {
background: #000 !important;
}
`;
`);
});
LoadingScreen.#$bgStyle.textContent += `
LoadingScreen.#$bgStyle.textContent += compressCss(`
#game-stream rect[width="800"] {
opacity: 1 !important;
}
`;
`);
}
setTimeout(LoadingScreen.reset, 2000);