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Call frameCallback() ASAP
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@ -114,6 +114,7 @@ export class WebGL2Player {
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return;
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}
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this.animFrameId = frameCallback(animate);
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let draw = true;
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// Don't draw when FPS is 0
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@ -135,8 +136,6 @@ export class WebGL2Player {
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, this.$video);
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gl.drawArrays(gl.TRIANGLES, 0, 6);
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}
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this.animFrameId = frameCallback(animate);
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}
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this.animFrameId = frameCallback(animate);
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