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6.0
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49
src/modules/game-bar/microphone-action.ts
Executable file
49
src/modules/game-bar/microphone-action.ts
Executable file
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import { BxEvent } from "@utils/bx-event";
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import { BxIcon } from "@utils/bx-icon";
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import { createButton, ButtonStyle, CE } from "@utils/html";
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import { BaseGameBarAction } from "./base-action";
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import { MicrophoneShortcut, MicrophoneState } from "../shortcuts/microphone-shortcut";
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export class MicrophoneAction extends BaseGameBarAction {
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$content: HTMLElement;
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constructor() {
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super();
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const $btnDefault = createButton({
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style: ButtonStyle.GHOST,
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icon: BxIcon.MICROPHONE,
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onClick: this.onClick,
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classes: ['bx-activated'],
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});
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const $btnMuted = createButton({
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style: ButtonStyle.GHOST,
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icon: BxIcon.MICROPHONE_MUTED,
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onClick: this.onClick,
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});
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this.$content = CE('div', {}, $btnMuted, $btnDefault);
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window.addEventListener(BxEvent.MICROPHONE_STATE_CHANGED, e => {
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const microphoneState = (e as any).microphoneState;
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const enabled = microphoneState === MicrophoneState.ENABLED;
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this.$content.dataset.activated = enabled.toString();
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// Show the button in Game Bar if the mic is enabled
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this.$content.classList.remove('bx-gone');
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});
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}
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onClick = (e: Event) => {
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super.onClick(e);
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const enabled = MicrophoneShortcut.toggle(false);
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this.$content.dataset.activated = enabled.toString();
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}
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reset(): void {
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this.$content.classList.add('bx-gone');
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this.$content.dataset.activated = 'false';
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}
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}
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