mirror of
https://github.com/redphx/better-xcloud.git
synced 2025-08-06 05:08:26 +02:00
Don't call animate() when hiding renderer
This commit is contained in:
@@ -73,7 +73,8 @@ export class WebGL2Player {
|
||||
|
||||
setTargetFps(target: number) {
|
||||
this.targetFps = target;
|
||||
this.frameInterval = Math.ceil(1000 / target);
|
||||
this.lastFrameTime = 0;
|
||||
this.frameInterval = target ? Math.floor(1000 / target) : 0;
|
||||
}
|
||||
|
||||
getCanvas() {
|
||||
@@ -94,6 +95,11 @@ export class WebGL2Player {
|
||||
}
|
||||
|
||||
drawFrame() {
|
||||
// Don't draw when FPS is 0
|
||||
if (this.targetFps === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Limit FPS
|
||||
if (this.targetFps < 60) {
|
||||
const currentTime = performance.now();
|
||||
@@ -233,10 +239,10 @@ export class WebGL2Player {
|
||||
const gl = this.gl;
|
||||
if (gl) {
|
||||
gl.getExtension('WEBGL_lose_context')?.loseContext();
|
||||
gl.useProgram(null);
|
||||
|
||||
for (const resource of this.resources) {
|
||||
if (resource instanceof WebGLProgram) {
|
||||
gl.useProgram(null);
|
||||
gl.deleteProgram(resource);
|
||||
} else if (resource instanceof WebGLShader) {
|
||||
gl.deleteShader(resource);
|
||||
|
Reference in New Issue
Block a user