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Game bar (#392)
* Fix games with custom touch control sometimes not showing touch icon * Create game-bar with screenshot button * Disable Game bar when opening the Guide * Remove SCREENSHOT_BUTTON_POSITION pref * Make the touch control action functional * Show game bar when the game starts * Fix 720p/High not working (#387) * Update icons * Update game bar's animations * Reset states of Game bar actions before playing * Don't show Touch control action on non-touch-supported devices * Clean up * Update translations * Update actions' texts * Clean up
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78
src/modules/game-bar/action-screenshot.ts
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78
src/modules/game-bar/action-screenshot.ts
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import { BxEvent } from "@utils/bx-event";
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import { AppInterface, STATES } from "@utils/global";
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import { BxIcon } from "@utils/bx-icon";
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import { createButton, ButtonStyle, CE } from "@utils/html";
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import { BaseGameBarAction } from "./action-base";
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import { t } from "@utils/translation";
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export class ScreenshotAction extends BaseGameBarAction {
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$content: HTMLElement;
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constructor() {
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super();
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const currentStream = STATES.currentStream;
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currentStream.$screenshotCanvas = CE('canvas', {'class': 'bx-gone'});
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document.documentElement.appendChild(currentStream.$screenshotCanvas!);
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const onClick = (e: Event) => {
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BxEvent.dispatch(window, BxEvent.GAME_BAR_ACTION_ACTIVATED);
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this.takeScreenshot();
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};
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this.$content = createButton({
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style: ButtonStyle.GHOST,
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icon: BxIcon.SCREENSHOT,
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title: t('take-screenshot'),
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onClick: onClick,
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});
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}
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render(): HTMLElement {
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return this.$content;
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}
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takeScreenshot(callback?: any) {
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const currentStream = STATES.currentStream;
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const $video = currentStream.$video;
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const $canvas = currentStream.$screenshotCanvas;
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if (!$video || !$canvas) {
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return;
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}
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const $canvasContext = $canvas.getContext('2d', {
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alpha: false,
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willReadFrequently: false,
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})!;
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$canvasContext.drawImage($video, 0, 0, $canvas.width, $canvas.height);
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// Get data URL and pass to parent app
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if (AppInterface) {
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const data = $canvas.toDataURL('image/png').split(';base64,')[1];
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AppInterface.saveScreenshot(currentStream.titleId, data);
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// Free screenshot from memory
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$canvasContext.clearRect(0, 0, $canvas.width, $canvas.height);
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callback && callback();
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return;
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}
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$canvas && $canvas.toBlob(blob => {
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// Download screenshot
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const now = +new Date;
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const $anchor = CE<HTMLAnchorElement>('a', {
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'download': `${currentStream.titleId}-${now}.png`,
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'href': URL.createObjectURL(blob!),
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});
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$anchor.click();
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// Free screenshot from memory
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URL.revokeObjectURL($anchor.href);
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$canvasContext.clearRect(0, 0, $canvas.width, $canvas.height);
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callback && callback();
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}, 'image/png');
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}
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}
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