Optimize Clarity Boost shader

This commit is contained in:
redphx
2024-10-10 17:28:19 +07:00
parent 97fb7a114f
commit baa22dbefc
7 changed files with 344 additions and 347 deletions

View File

@@ -17,35 +17,35 @@ export type StreamPlayerOptions = Partial<{
}>;
export class StreamPlayer {
#$video: HTMLVideoElement;
#playerType: StreamPlayerType = StreamPlayerType.VIDEO;
private $video: HTMLVideoElement;
private playerType: StreamPlayerType = StreamPlayerType.VIDEO;
#options: StreamPlayerOptions = {};
private options: StreamPlayerOptions = {};
#webGL2Player: WebGL2Player | null = null;
private webGL2Player: WebGL2Player | null = null;
#$videoCss: HTMLStyleElement | null = null;
#$usmMatrix: SVGFEConvolveMatrixElement | null = null;
private $videoCss: HTMLStyleElement | null = null;
private $usmMatrix: SVGFEConvolveMatrixElement | null = null;
constructor($video: HTMLVideoElement, type: StreamPlayerType, options: StreamPlayerOptions) {
this.#setupVideoElements();
this.setupVideoElements();
this.#$video = $video;
this.#options = options || {};
this.$video = $video;
this.options = options || {};
this.setPlayerType(type);
}
#setupVideoElements() {
this.#$videoCss = document.getElementById('bx-video-css') as HTMLStyleElement;
if (this.#$videoCss) {
this.#$usmMatrix = this.#$videoCss.querySelector('#bx-filter-usm-matrix') as any;
private setupVideoElements() {
this.$videoCss = document.getElementById('bx-video-css') as HTMLStyleElement;
if (this.$videoCss) {
this.$usmMatrix = this.$videoCss.querySelector('#bx-filter-usm-matrix') as any;
return;
}
const $fragment = document.createDocumentFragment();
this.#$videoCss = CE<HTMLStyleElement>('style', {id: 'bx-video-css'});
$fragment.appendChild(this.#$videoCss);
this.$videoCss = CE<HTMLStyleElement>('style', {id: 'bx-video-css'});
$fragment.appendChild(this.$videoCss);
// Setup SVG filters
const $svg = CE('svg', {
@@ -56,7 +56,7 @@ export class StreamPlayer {
CE('filter', {
id: 'bx-filter-usm',
xmlns: 'http://www.w3.org/2000/svg',
}, this.#$usmMatrix = CE('feConvolveMatrix', {
}, this.$usmMatrix = CE('feConvolveMatrix', {
id: 'bx-filter-usm-matrix',
order: '3',
xmlns: 'http://www.w3.org/2000/svg',
@@ -67,29 +67,29 @@ export class StreamPlayer {
document.documentElement.appendChild($fragment);
}
#getVideoPlayerFilterStyle() {
private getVideoPlayerFilterStyle() {
const filters = [];
const sharpness = this.#options.sharpness || 0;
if (this.#options.processing === StreamVideoProcessing.USM && sharpness != 0) {
const sharpness = this.options.sharpness || 0;
if (this.options.processing === StreamVideoProcessing.USM && sharpness != 0) {
const level = (7 - ((sharpness / 2) - 1) * 0.5).toFixed(1); // 5, 5.5, 6, 6.5, 7
const matrix = `0 -1 0 -1 ${level} -1 0 -1 0`;
this.#$usmMatrix?.setAttributeNS(null, 'kernelMatrix', matrix);
this.$usmMatrix?.setAttributeNS(null, 'kernelMatrix', matrix);
filters.push(`url(#bx-filter-usm)`);
}
const saturation = this.#options.saturation || 100;
const saturation = this.options.saturation || 100;
if (saturation != 100) {
filters.push(`saturate(${saturation}%)`);
}
const contrast = this.#options.contrast || 100;
const contrast = this.options.contrast || 100;
if (contrast != 100) {
filters.push(`contrast(${contrast}%)`);
}
const brightness = this.#options.brightness || 100;
const brightness = this.options.brightness || 100;
if (brightness != 100) {
filters.push(`brightness(${brightness}%)`);
}
@@ -97,14 +97,14 @@ export class StreamPlayer {
return filters.join(' ');
}
#resizePlayer() {
private resizePlayer() {
const PREF_RATIO = getPref(PrefKey.VIDEO_RATIO);
const $video = this.#$video;
const $video = this.$video;
const isNativeTouchGame = STATES.currentStream.titleInfo?.details.hasNativeTouchSupport;
let $webGL2Canvas;
if (this.#playerType == StreamPlayerType.WEBGL2) {
$webGL2Canvas = this.#webGL2Player?.getCanvas()!;
if (this.playerType == StreamPlayerType.WEBGL2) {
$webGL2Canvas = this.webGL2Player?.getCanvas()!;
}
let targetWidth;
@@ -166,67 +166,67 @@ export class StreamPlayer {
}
// Update video dimensions
if (isNativeTouchGame && this.#playerType == StreamPlayerType.WEBGL2) {
if (isNativeTouchGame && this.playerType == StreamPlayerType.WEBGL2) {
window.BX_EXPOSED.streamSession.updateDimensions();
}
}
setPlayerType(type: StreamPlayerType, refreshPlayer: boolean = false) {
if (this.#playerType !== type) {
if (this.playerType !== type) {
// Switch from Video -> WebGL2
if (type === StreamPlayerType.WEBGL2) {
// Initialize WebGL2 player
if (!this.#webGL2Player) {
this.#webGL2Player = new WebGL2Player(this.#$video);
if (!this.webGL2Player) {
this.webGL2Player = new WebGL2Player(this.$video);
} else {
this.#webGL2Player.resume();
this.webGL2Player.resume();
}
this.#$videoCss!.textContent = '';
this.$videoCss!.textContent = '';
this.#$video.classList.add('bx-pixel');
this.$video.classList.add('bx-pixel');
} else {
// Cleanup WebGL2 Player
this.#webGL2Player?.stop();
this.webGL2Player?.stop();
this.#$video.classList.remove('bx-pixel');
this.$video.classList.remove('bx-pixel');
}
}
this.#playerType = type;
this.playerType = type;
refreshPlayer && this.refreshPlayer();
}
setOptions(options: StreamPlayerOptions, refreshPlayer: boolean = false) {
this.#options = options;
this.options = options;
refreshPlayer && this.refreshPlayer();
}
updateOptions(options: StreamPlayerOptions, refreshPlayer: boolean = false) {
this.#options = Object.assign(this.#options, options);
this.options = Object.assign(this.options, options);
refreshPlayer && this.refreshPlayer();
}
getPlayerElement(playerType?: StreamPlayerType) {
if (typeof playerType === 'undefined') {
playerType = this.#playerType;
playerType = this.playerType;
}
if (playerType === StreamPlayerType.WEBGL2) {
return this.#webGL2Player?.getCanvas();
return this.webGL2Player?.getCanvas();
}
return this.#$video;
return this.$video;
}
getWebGL2Player() {
return this.#webGL2Player;
return this.webGL2Player;
}
refreshPlayer() {
if (this.#playerType === StreamPlayerType.WEBGL2) {
const options = this.#options;
const webGL2Player = this.#webGL2Player!;
if (this.playerType === StreamPlayerType.WEBGL2) {
const options = this.options;
const webGL2Player = this.webGL2Player!;
if (options.processing === StreamVideoProcessing.USM) {
webGL2Player.setFilter(1);
@@ -241,7 +241,7 @@ export class StreamPlayer {
webGL2Player.setContrast(options.contrast || 100);
webGL2Player.setBrightness(options.brightness || 100);
} else {
let filters = this.#getVideoPlayerFilterStyle();
let filters = this.getVideoPlayerFilterStyle();
let videoCss = '';
if (filters) {
videoCss += `filter: ${filters} !important;`;
@@ -257,26 +257,26 @@ export class StreamPlayer {
css = `#game-stream video { ${videoCss} }`;
}
this.#$videoCss!.textContent = css;
this.$videoCss!.textContent = css;
}
this.#resizePlayer();
this.resizePlayer();
}
reloadPlayer() {
this.#cleanUpWebGL2Player();
this.cleanUpWebGL2Player();
this.#playerType = StreamPlayerType.VIDEO;
this.playerType = StreamPlayerType.VIDEO;
this.setPlayerType(StreamPlayerType.WEBGL2, false);
}
#cleanUpWebGL2Player() {
private cleanUpWebGL2Player() {
// Clean up WebGL2 Player
this.#webGL2Player?.destroy();
this.#webGL2Player = null;
this.webGL2Player?.destroy();
this.webGL2Player = null;
}
destroy() {
this.#cleanUpWebGL2Player();
this.cleanUpWebGL2Player();
}
}