mirror of
https://github.com/redphx/better-xcloud.git
synced 2025-08-07 21:58:27 +02:00
Replace "#" with "private"
This commit is contained in:
@@ -38,37 +38,37 @@ const enum ShortcutAction {
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}
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export class ControllerShortcut {
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static readonly #STORAGE_KEY = 'better_xcloud_controller_shortcuts';
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private static readonly STORAGE_KEY = 'better_xcloud_controller_shortcuts';
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static #buttonsCache: {[key: string]: boolean[]} = {};
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static #buttonsStatus: {[key: string]: boolean[]} = {};
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private static buttonsCache: {[key: string]: boolean[]} = {};
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private static buttonsStatus: {[key: string]: boolean[]} = {};
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static #$selectProfile: HTMLSelectElement;
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static #$selectActions: Partial<{[key in GamepadKey]: HTMLSelectElement}> = {};
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static #$container: HTMLElement;
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private static $selectProfile: HTMLSelectElement;
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private static $selectActions: Partial<{[key in GamepadKey]: HTMLSelectElement}> = {};
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private static $container: HTMLElement;
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static #ACTIONS: {[key: string]: (ShortcutAction | null)[]} | null = null;
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private static ACTIONS: {[key: string]: (ShortcutAction | null)[]} | null = null;
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static reset(index: number) {
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ControllerShortcut.#buttonsCache[index] = [];
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ControllerShortcut.#buttonsStatus[index] = [];
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ControllerShortcut.buttonsCache[index] = [];
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ControllerShortcut.buttonsStatus[index] = [];
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}
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static handle(gamepad: Gamepad): boolean {
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if (!ControllerShortcut.#ACTIONS) {
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ControllerShortcut.#ACTIONS = ControllerShortcut.#getActionsFromStorage();
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if (!ControllerShortcut.ACTIONS) {
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ControllerShortcut.ACTIONS = ControllerShortcut.getActionsFromStorage();
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}
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const gamepadIndex = gamepad.index;
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const actions = ControllerShortcut.#ACTIONS![gamepad.id];
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const actions = ControllerShortcut.ACTIONS![gamepad.id];
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if (!actions) {
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return false;
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}
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// Move the buttons status from the previous frame to the cache
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ControllerShortcut.#buttonsCache[gamepadIndex] = ControllerShortcut.#buttonsStatus[gamepadIndex].slice(0);
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ControllerShortcut.buttonsCache[gamepadIndex] = ControllerShortcut.buttonsStatus[gamepadIndex].slice(0);
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// Clear the buttons status
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ControllerShortcut.#buttonsStatus[gamepadIndex] = [];
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ControllerShortcut.buttonsStatus[gamepadIndex] = [];
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const pressed: boolean[] = [];
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let otherButtonPressed = false;
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@@ -80,17 +80,17 @@ export class ControllerShortcut {
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pressed[index] = true;
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// If this is newly pressed button -> run action
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if (actions[index] && !ControllerShortcut.#buttonsCache[gamepadIndex][index]) {
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setTimeout(() => ControllerShortcut.#runAction(actions[index]!), 0);
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if (actions[index] && !ControllerShortcut.buttonsCache[gamepadIndex][index]) {
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setTimeout(() => ControllerShortcut.runAction(actions[index]!), 0);
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}
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}
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});
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ControllerShortcut.#buttonsStatus[gamepadIndex] = pressed;
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ControllerShortcut.buttonsStatus[gamepadIndex] = pressed;
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return otherButtonPressed;
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}
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static #runAction(action: ShortcutAction) {
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private static runAction(action: ShortcutAction) {
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switch (action) {
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case ShortcutAction.BETTER_XCLOUD_SETTINGS_SHOW:
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SettingsNavigationDialog.getInstance().show();
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@@ -134,8 +134,8 @@ export class ControllerShortcut {
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}
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}
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static #updateAction(profile: string, button: GamepadKey, action: ShortcutAction | null) {
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const actions = ControllerShortcut.#ACTIONS!;
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private static updateAction(profile: string, button: GamepadKey, action: ShortcutAction | null) {
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const actions = ControllerShortcut.ACTIONS!;
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if (!(profile in actions)) {
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actions[profile] = [];
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}
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@@ -147,9 +147,9 @@ export class ControllerShortcut {
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actions[profile][button] = action;
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// Remove empty profiles
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for (const key in ControllerShortcut.#ACTIONS) {
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for (const key in ControllerShortcut.ACTIONS) {
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let empty = true;
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for (const value of ControllerShortcut.#ACTIONS[key]) {
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for (const value of ControllerShortcut.ACTIONS[key]) {
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if (!!value) {
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empty = false;
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break;
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@@ -157,19 +157,19 @@ export class ControllerShortcut {
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}
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if (empty) {
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delete ControllerShortcut.#ACTIONS[key];
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delete ControllerShortcut.ACTIONS[key];
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}
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}
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// Save to storage
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window.localStorage.setItem(ControllerShortcut.#STORAGE_KEY, JSON.stringify(ControllerShortcut.#ACTIONS));
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window.localStorage.setItem(ControllerShortcut.STORAGE_KEY, JSON.stringify(ControllerShortcut.ACTIONS));
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console.log(ControllerShortcut.#ACTIONS);
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console.log(ControllerShortcut.ACTIONS);
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}
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static #updateProfileList(e?: GamepadEvent) {
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const $select = ControllerShortcut.#$selectProfile;
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const $container = ControllerShortcut.#$container;
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private static updateProfileList(e?: GamepadEvent) {
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const $select = ControllerShortcut.$selectProfile;
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const $container = ControllerShortcut.$container;
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const $fragment = document.createDocumentFragment();
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@@ -205,16 +205,16 @@ export class ControllerShortcut {
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}
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static #switchProfile(profile: string) {
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let actions = ControllerShortcut.#ACTIONS![profile];
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private static switchProfile(profile: string) {
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let actions = ControllerShortcut.ACTIONS![profile];
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if (!actions) {
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actions = [];
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}
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// Reset selects' values
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let button: any;
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for (button in ControllerShortcut.#$selectActions) {
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const $select = ControllerShortcut.#$selectActions[button as GamepadKey]!;
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for (button in ControllerShortcut.$selectActions) {
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const $select = ControllerShortcut.$selectActions[button as GamepadKey]!;
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$select.value = actions[button] || '';
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BxEvent.dispatch($select, 'input', {
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@@ -224,15 +224,15 @@ export class ControllerShortcut {
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}
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}
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static #getActionsFromStorage() {
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return JSON.parse(window.localStorage.getItem(ControllerShortcut.#STORAGE_KEY) || '{}');
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private static getActionsFromStorage() {
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return JSON.parse(window.localStorage.getItem(ControllerShortcut.STORAGE_KEY) || '{}');
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}
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static renderSettings() {
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const PREF_CONTROLLER_FRIENDLY_UI = getPref(PrefKey.UI_CONTROLLER_FRIENDLY);
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// Read actions from localStorage
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ControllerShortcut.#ACTIONS = ControllerShortcut.#getActionsFromStorage();
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ControllerShortcut.ACTIONS = ControllerShortcut.getActionsFromStorage();
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const buttons: Map<GamepadKey, PrompFont> = new Map();
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buttons.set(GamepadKey.Y, PrompFont.Y);
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@@ -340,7 +340,7 @@ export class ControllerShortcut {
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);
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$selectProfile.addEventListener('input', e => {
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ControllerShortcut.#switchProfile($selectProfile.value);
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ControllerShortcut.switchProfile($selectProfile.value);
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});
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const onActionChanged = (e: Event) => {
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@@ -361,7 +361,7 @@ export class ControllerShortcut {
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($fakeSelect.firstElementChild as HTMLOptionElement).text = fakeText;
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}
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!(e as any).ignoreOnChange && ControllerShortcut.#updateAction(profile, button as GamepadKey, action);
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!(e as any).ignoreOnChange && ControllerShortcut.updateAction(profile, button as GamepadKey, action);
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};
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@@ -387,7 +387,7 @@ export class ControllerShortcut {
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$select.dataset.button = button.toString();
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$select.addEventListener('input', onActionChanged);
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ControllerShortcut.#$selectActions[button] = $select;
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ControllerShortcut.$selectActions[button] = $select;
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if (PREF_CONTROLLER_FRIENDLY_UI) {
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const $bxSelect = BxSelectElement.wrap($select);
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@@ -412,14 +412,14 @@ export class ControllerShortcut {
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$container.appendChild($remap);
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ControllerShortcut.#$selectProfile = $selectProfile;
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ControllerShortcut.#$container = $container;
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ControllerShortcut.$selectProfile = $selectProfile;
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ControllerShortcut.$container = $container;
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// Detect when gamepad connected/disconnect
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window.addEventListener('gamepadconnected', ControllerShortcut.#updateProfileList);
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window.addEventListener('gamepaddisconnected', ControllerShortcut.#updateProfileList);
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window.addEventListener('gamepadconnected', ControllerShortcut.updateProfileList);
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window.addEventListener('gamepaddisconnected', ControllerShortcut.updateProfileList);
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ControllerShortcut.#updateProfileList();
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ControllerShortcut.updateProfileList();
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return $container;
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}
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