Add WebGL2 renderer

This commit is contained in:
redphx
2024-06-21 17:45:43 +07:00
parent 6150c2ea70
commit f169c17e18
40 changed files with 955 additions and 220 deletions

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@@ -1,6 +1,6 @@
import { Screenshot } from "@utils/screenshot";
import { GamepadKey } from "./mkb/definitions";
import { PrompFont } from "@utils/prompt-font";
import { GamepadKey } from "@enums/mkb";
import { PrompFont } from "@enums/prompt-font";
import { CE } from "@utils/html";
import { t } from "@utils/translation";
import { EmulatedMkbHandler } from "./mkb/mkb-handler";

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@@ -1,102 +0,0 @@
import type { GamepadKeyNameType } from "@/types/mkb";
import { PrompFont } from "@/utils/prompt-font";
export enum GamepadKey {
A = 0,
B = 1,
X = 2,
Y = 3,
LB = 4,
RB = 5,
LT = 6,
RT = 7,
SELECT = 8,
START = 9,
L3 = 10,
R3 = 11,
UP = 12,
DOWN = 13,
LEFT = 14,
RIGHT = 15,
HOME = 16,
SHARE = 17,
LS_UP = 100,
LS_DOWN = 101,
LS_LEFT = 102,
LS_RIGHT = 103,
RS_UP = 200,
RS_DOWN = 201,
RS_LEFT = 202,
RS_RIGHT = 203,
};
export const GamepadKeyName: GamepadKeyNameType = {
[GamepadKey.A]: ['A', PrompFont.A],
[GamepadKey.B]: ['B', PrompFont.B],
[GamepadKey.X]: ['X', PrompFont.X],
[GamepadKey.Y]: ['Y', PrompFont.Y],
[GamepadKey.LB]: ['LB', PrompFont.LB],
[GamepadKey.RB]: ['RB', PrompFont.RB],
[GamepadKey.LT]: ['LT', PrompFont.LT],
[GamepadKey.RT]: ['RT', PrompFont.RT],
[GamepadKey.SELECT]: ['Select', PrompFont.SELECT],
[GamepadKey.START]: ['Start', PrompFont.START],
[GamepadKey.HOME]: ['Home', PrompFont.HOME],
[GamepadKey.UP]: ['D-Pad Up', PrompFont.UP],
[GamepadKey.DOWN]: ['D-Pad Down', PrompFont.DOWN],
[GamepadKey.LEFT]: ['D-Pad Left', PrompFont.LEFT],
[GamepadKey.RIGHT]: ['D-Pad Right', PrompFont.RIGHT],
[GamepadKey.L3]: ['L3', PrompFont.L3],
[GamepadKey.LS_UP]: ['Left Stick Up', PrompFont.LS_UP],
[GamepadKey.LS_DOWN]: ['Left Stick Down', PrompFont.LS_DOWN],
[GamepadKey.LS_LEFT]: ['Left Stick Left', PrompFont.LS_LEFT],
[GamepadKey.LS_RIGHT]: ['Left Stick Right', PrompFont.LS_RIGHT],
[GamepadKey.R3]: ['R3', PrompFont.R3],
[GamepadKey.RS_UP]: ['Right Stick Up', PrompFont.RS_UP],
[GamepadKey.RS_DOWN]: ['Right Stick Down', PrompFont.RS_DOWN],
[GamepadKey.RS_LEFT]: ['Right Stick Left', PrompFont.RS_LEFT],
[GamepadKey.RS_RIGHT]: ['Right Stick Right', PrompFont.RS_RIGHT],
};
export enum GamepadStick {
LEFT = 0,
RIGHT = 1,
};
export enum MouseButtonCode {
LEFT_CLICK = 'Mouse0',
RIGHT_CLICK = 'Mouse2',
MIDDLE_CLICK = 'Mouse1',
};
export enum MouseMapTo {
OFF = 0,
LS = 1,
RS = 2,
}
export enum WheelCode {
SCROLL_UP = 'ScrollUp',
SCROLL_DOWN = 'ScrollDown',
SCROLL_LEFT = 'ScrollLeft',
SCROLL_RIGHT = 'ScrollRight',
};
export enum MkbPresetKey {
MOUSE_MAP_TO = 'map_to',
MOUSE_SENSITIVITY_X = 'sensitivity_x',
MOUSE_SENSITIVITY_Y = 'sensitivity_y',
MOUSE_DEADZONE_COUNTERWEIGHT = 'deadzone_counterweight',
}

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@@ -1,4 +1,4 @@
import { MouseButtonCode, WheelCode } from "./definitions";
import { MouseButtonCode, WheelCode } from "@enums/mkb";
export class KeyHelper {
static #NON_PRINTABLE_KEYS = {

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@@ -1,5 +1,5 @@
import { MkbPreset } from "./mkb-preset";
import { GamepadKey, MkbPresetKey, GamepadStick, MouseMapTo, WheelCode } from "./definitions";
import { GamepadKey, MkbPresetKey, GamepadStick, MouseMapTo, WheelCode } from "@enums/mkb";
import { createButton, ButtonStyle, CE } from "@utils/html";
import { BxEvent } from "@utils/bx-event";
import { PrefKey, getPref } from "@utils/preferences";

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@@ -1,6 +1,6 @@
import { t } from "@utils/translation";
import { SettingElementType } from "@utils/settings";
import { GamepadKey, MouseButtonCode, MouseMapTo, MkbPresetKey } from "./definitions";
import { GamepadKey, MouseButtonCode, MouseMapTo, MkbPresetKey } from "@enums/mkb";
import { EmulatedMkbHandler } from "./mkb-handler";
import type { MkbPresetData, MkbConvertedPresetData } from "@/types/mkb";
import type { PreferenceSettings } from "@/types/preferences";

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@@ -1,9 +1,7 @@
import { GamepadKey } from "./definitions";
import { CE, createButton, ButtonStyle } from "@utils/html";
import { t } from "@utils/translation";
import { Dialog } from "@modules/dialog";
import { getPref, setPref, PrefKey } from "@utils/preferences";
import { MkbPresetKey, GamepadKeyName } from "./definitions";
import { KeyHelper } from "./key-helper";
import { MkbPreset } from "./mkb-preset";
import { EmulatedMkbHandler } from "./mkb-handler";
@@ -11,6 +9,7 @@ import { LocalDb } from "@utils/local-db";
import { BxIcon } from "@utils/bx-icon";
import { SettingElement } from "@utils/settings";
import type { MkbPresetData, MkbStoredPresets } from "@/types/mkb";
import { MkbPresetKey, GamepadKey, GamepadKeyName } from "@enums/mkb";
type MkbRemapperElements = {

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@@ -7,6 +7,7 @@ import { hashCode, renderString } from "@utils/utils";
import { BxEvent } from "@/utils/bx-event";
import codeControllerShortcuts from "./patches/controller-shortcuts.js" with { type: "text" };
import codeExposeStreamSession from "./patches/expose-stream-session.js" with { type: "text" };
import codeLocalCoOpEnable from "./patches/local-co-op-enable.js" with { type: "text" };
import codeRemotePlayEnable from "./patches/remote-play-enable.js" with { type: "text" };
import codeRemotePlayKeepAlive from "./patches/remote-play-keep-alive.js" with { type: "text" };
@@ -565,20 +566,7 @@ window.dispatchEvent(new Event('${BxEvent.STREAM_EVENT_TARGET_READY}'))
}
const newCode = `;
window.BX_EXPOSED.streamSession = this;
const orgSetMicrophoneState = this.setMicrophoneState.bind(this);
this.setMicrophoneState = state => {
orgSetMicrophoneState(state);
const evt = new Event('${BxEvent.MICROPHONE_STATE_CHANGED}');
evt.microphoneState = state;
window.dispatchEvent(evt);
};
window.dispatchEvent(new Event('${BxEvent.STREAM_SESSION_READY}'))
${codeExposeStreamSession}
true` + text;
str = str.replace(text, newCode);

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@@ -0,0 +1,29 @@
window.BX_EXPOSED.streamSession = this;
const orgSetMicrophoneState = this.setMicrophoneState.bind(this);
this.setMicrophoneState = state => {
orgSetMicrophoneState(state);
const evt = new Event(BxEvent.MICROPHONE_STATE_CHANGED);
evt.microphoneState = state;
window.dispatchEvent(evt);
};
window.dispatchEvent(new Event(BxEvent.STREAM_SESSION_READY));
// Patch updateDimensions() to make native touch work correctly with WebGL2
let updateDimensionsStr = this.updateDimensions.toString();
// if(r){
const renderTargetVar = updateDimensionsStr.match(/if\((\w+)\){/)[1];
updateDimensionsStr = updateDimensionsStr.replaceAll(renderTargetVar + '.scroll', 'scroll');
updateDimensionsStr = updateDimensionsStr.replace(`if(${renderTargetVar}){`, `
if (${renderTargetVar}) {
const scrollWidth = ${renderTargetVar}.dataset.width ? parseInt(${renderTargetVar}.dataset.width) : ${renderTargetVar}.scrollWidth;
const scrollHeight = ${renderTargetVar}.dataset.height ? parseInt(${renderTargetVar}.dataset.height) : ${renderTargetVar}.scrollHeight;
`);
eval(`this.updateDimensions = function ${updateDimensionsStr}`);

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@@ -0,0 +1,121 @@
const int FILTER_UNSHARP_MASKING = 1;
const int FILTER_CAS = 2;
precision highp float;
uniform sampler2D data;
uniform vec2 iResolution;
uniform int filterId;
uniform float sharpenFactor;
uniform float brightness;
uniform float contrast;
uniform float saturation;
vec3 textureAt(sampler2D tex, vec2 coord) {
return texture2D(tex, coord / iResolution.xy).rgb;
}
vec3 clarityBoost(sampler2D tex, vec2 coord)
{
// Load a collection of samples in a 3x3 neighorhood, where e is the current pixel.
// a b c
// d e f
// g h i
vec3 a = textureAt(tex, coord + vec2(-1, 1));
vec3 b = textureAt(tex, coord + vec2(0, 1));
vec3 c = textureAt(tex, coord + vec2(1, 1));
vec3 d = textureAt(tex, coord + vec2(-1, 0));
vec3 e = textureAt(tex, coord);
vec3 f = textureAt(tex, coord + vec2(1, 0));
vec3 g = textureAt(tex, coord + vec2(-1, -1));
vec3 h = textureAt(tex, coord + vec2(0, -1));
vec3 i = textureAt(tex, coord + vec2(1, -1));
if (filterId == FILTER_CAS) {
// Soft min and max.
// a b c b
// d e f * 0.5 + d e f * 0.5
// g h i h
// These are 2.0x bigger (factored out the extra multiply).
vec3 minRgb = min(min(min(d, e), min(f, b)), h);
vec3 minRgb2 = min(min(a, c), min(g, i));
minRgb += min(minRgb, minRgb2);
vec3 maxRgb = max(max(max(d, e), max(f, b)), h);
vec3 maxRgb2 = max(max(a, c), max(g, i));
maxRgb += max(maxRgb, maxRgb2);
// Smooth minimum distance to signal limit divided by smooth max.
vec3 reciprocalMaxRgb = 1.0 / maxRgb;
vec3 amplifyRgb = clamp(min(minRgb, 2.0 - maxRgb) * reciprocalMaxRgb, 0.0, 1.0);
// Shaping amount of sharpening.
amplifyRgb = inversesqrt(amplifyRgb);
float contrast = 0.8;
float peak = -3.0 * contrast + 8.0;
vec3 weightRgb = -(1.0 / (amplifyRgb * peak));
vec3 reciprocalWeightRgb = 1.0 / (4.0 * weightRgb + 1.0);
// 0 w 0
// Filter shape: w 1 w
// 0 w 0
vec3 window = (b + d) + (f + h);
vec3 outColor = clamp((window * weightRgb + e) * reciprocalWeightRgb, 0.0, 1.0);
outColor = mix(e, outColor, sharpenFactor / 2.0);
return outColor;
} else if (filterId == FILTER_UNSHARP_MASKING) {
vec3 gaussianBlur = (a * 1.0 + b * 2.0 + c * 1.0 +
d * 2.0 + e * 4.0 + f * 2.0 +
g * 1.0 + h * 2.0 + i * 1.0) / 16.0;
// Return edge detection
return e + (e - gaussianBlur) * sharpenFactor / 3.0;
}
return e;
}
vec3 adjustBrightness(vec3 color) {
return (1.0 + brightness) * color;
}
vec3 adjustContrast(vec3 color) {
return 0.5 + (1.0 + contrast) * (color - 0.5);
}
vec3 adjustSaturation(vec3 color) {
const vec3 luminosityFactor = vec3(0.2126, 0.7152, 0.0722);
vec3 grayscale = vec3(dot(color, luminosityFactor));
return mix(grayscale, color, 1.0 + saturation);
}
void main() {
vec3 color;
if (sharpenFactor > 0.0) {
color = clarityBoost(data, gl_FragCoord.xy);
} else {
color = textureAt(data, gl_FragCoord.xy);
}
if (saturation != 0.0) {
color = adjustSaturation(color);
}
if (contrast != 0.0) {
color = adjustContrast(color);
}
if (brightness != 0.0) {
color = adjustBrightness(color);
}
gl_FragColor = vec4(color, 1.0);
}

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@@ -0,0 +1,5 @@
attribute vec2 position;
void main() {
gl_Position = vec4(position, 0, 1);
}

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@@ -0,0 +1,250 @@
import vertClarityBoost from "./shaders/clarity_boost.vert" with { type: "text" };
import fsClarityBoost from "./shaders/clarity_boost.fs" with { type: "text" };
import { BxLogger } from "@/utils/bx-logger";
const LOG_TAG = 'WebGL2Player';
export class WebGL2Player {
#$video: HTMLVideoElement;
#$canvas: HTMLCanvasElement;
#gl: WebGL2RenderingContext | null = null;
#resources: Array<any> = [];
#program: WebGLProgram | null = null;
#stopped: boolean = false;
#options = {
filterId: 1,
sharpenFactor: 0,
brightness: 0.0,
contrast: 0.0,
saturation: 0.0,
};
#animFrameId: number | null = null;
constructor($video: HTMLVideoElement) {
BxLogger.info(LOG_TAG, 'Initialize');
this.#$video = $video;
const $canvas = document.createElement('canvas');
$canvas.width = $video.videoWidth;
$canvas.height = $video.videoHeight;
this.#$canvas = $canvas;
this.#setupShaders();
this.#setupRendering();
$video.insertAdjacentElement('afterend', $canvas);
}
setFilter(filterId: number, update = true) {
this.#options.filterId = filterId;
update && this.updateCanvas();
}
setSharpness(sharpness: number, update = true) {
this.#options.sharpenFactor = sharpness;
update && this.updateCanvas();
}
setBrightness(brightness: number, update = true) {
this.#options.brightness = (brightness - 100) / 100;
update && this.updateCanvas();
}
setContrast(contrast: number, update = true) {
this.#options.contrast = (contrast - 100) / 100;
update && this.updateCanvas();
}
setSaturation(saturation: number, update = true) {
this.#options.saturation = (saturation - 100) / 100;
update && this.updateCanvas();
}
getCanvas() {
return this.#$canvas;
}
updateCanvas() {
const gl = this.#gl!;
const program = this.#program!;
gl.uniform2f(gl.getUniformLocation(program, 'iResolution'), this.#$canvas.width, this.#$canvas.height);
gl.uniform1i(gl.getUniformLocation(program, 'filterId'), this.#options.filterId);
gl.uniform1f(gl.getUniformLocation(program, 'sharpenFactor'), this.#options.sharpenFactor);
gl.uniform1f(gl.getUniformLocation(program, 'brightness'), this.#options.brightness);
gl.uniform1f(gl.getUniformLocation(program, 'contrast'), this.#options.contrast);
gl.uniform1f(gl.getUniformLocation(program, 'saturation'), this.#options.saturation);
}
drawFrame() {
const gl = this.#gl!;
const $video = this.#$video;
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, $video);
gl.drawArrays(gl.TRIANGLES, 0, 6);
}
#setupRendering() {
let animate: any;
if ('requestVideoFrameCallback' in HTMLVideoElement.prototype) {
const $video = this.#$video;
animate = () => {
if (this.#stopped) {
return;
}
this.drawFrame();
this.#animFrameId = $video.requestVideoFrameCallback(animate);
}
this.#animFrameId = $video.requestVideoFrameCallback(animate);
} else {
animate = () => {
if (this.#stopped) {
return;
}
this.drawFrame();
this.#animFrameId = requestAnimationFrame(animate);
}
this.#animFrameId = requestAnimationFrame(animate);
}
}
#setupShaders() {
const gl = this.#$canvas.getContext('webgl2', {
isBx: true,
antialias: true,
alpha: false,
powerPreference: 'high-performance',
}) as WebGL2RenderingContext;
this.#gl = gl;
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferWidth);
// Vertex shader: Identity map
const vShader = gl.createShader(gl.VERTEX_SHADER)!;
gl.shaderSource(vShader, vertClarityBoost);
gl.compileShader(vShader);
const fShader = gl.createShader(gl.FRAGMENT_SHADER)!;
gl.shaderSource(fShader, fsClarityBoost);
gl.compileShader(fShader);
// Create and link program
const program = gl.createProgram()!;
this.#program = program;
gl.attachShader(program, vShader);
gl.attachShader(program, fShader);
gl.linkProgram(program);
gl.useProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
console.error(`Link failed: ${gl.getProgramInfoLog(program)}`);
console.error(`vs info-log: ${gl.getShaderInfoLog(vShader)}`);
console.error(`fs info-log: ${gl.getShaderInfoLog(fShader)}`);
}
this.updateCanvas();
// Vertices: A screen-filling quad made from two triangles
const buffer = gl.createBuffer();
this.#resources.push(buffer);
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
-1, -1,
1, -1,
-1, 1,
-1, 1,
1, -1,
1, 1,
]), gl.STATIC_DRAW);
gl.enableVertexAttribArray(0);
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
// Texture to contain the video data
const texture = gl.createTexture();
this.#resources.push(texture);
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
// Bind texture to the "data" argument to the fragment shader
gl.uniform1i(gl.getUniformLocation(program, 'data'), 0);
gl.activeTexture(gl.TEXTURE0);
// gl.bindTexture(gl.TEXTURE_2D, texture);
}
resume() {
this.stop();
this.#stopped = false;
BxLogger.info(LOG_TAG, 'Resume');
this.#$canvas.classList.remove('bx-gone');
this.#setupRendering();
}
stop() {
BxLogger.info(LOG_TAG, 'Stop');
this.#$canvas.classList.add('bx-gone');
this.#stopped = true;
if (this.#animFrameId) {
if ('requestVideoFrameCallback' in HTMLVideoElement.prototype) {
this.#$video.cancelVideoFrameCallback(this.#animFrameId);
} else {
cancelAnimationFrame(this.#animFrameId);
}
this.#animFrameId = null;
}
}
destroy() {
BxLogger.info(LOG_TAG, 'Destroy');
this.stop();
const gl = this.#gl;
if (gl) {
gl.getExtension('WEBGL_lose_context')?.loseContext();
for (const resource of this.#resources) {
if (resource instanceof WebGLProgram) {
gl.useProgram(null);
gl.deleteProgram(resource);
} else if (resource instanceof WebGLShader) {
gl.deleteShader(resource);
} else if (resource instanceof WebGLTexture) {
gl.deleteTexture(resource);
} else if (resource instanceof WebGLBuffer) {
gl.deleteBuffer(resource);
}
}
this.#gl = null;
}
if (this.#$canvas.isConnected) {
this.#$canvas.parentElement?.removeChild(this.#$canvas);
}
this.#$canvas.width = 1;
this.#$canvas.height = 1;
}
}

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@@ -0,0 +1,268 @@
import { CE } from "@/utils/html";
import { WebGL2Player } from "./player/webgl2-player";
import { getPref, PrefKey } from "@/utils/preferences";
import { Screenshot } from "@/utils/screenshot";
import { StreamPlayerType, StreamVideoProcessing } from "@enums/stream-player";
import { STATES } from "@/utils/global";
export type StreamPlayerOptions = Partial<{
processing: string,
sharpness: number,
saturation: number,
contrast: number,
brightness: number,
}>;
export class StreamPlayer {
#$video: HTMLVideoElement;
#playerType: StreamPlayerType = StreamPlayerType.VIDEO;
#options: StreamPlayerOptions = {};
#webGL2Player: WebGL2Player | null = null;
#$videoCss: HTMLStyleElement | null = null;
#$usmMatrix: SVGFEConvolveMatrixElement | null = null;
constructor($video: HTMLVideoElement, type: StreamPlayerType, options: StreamPlayerOptions) {
this.#setupVideoElements();
this.#$video = $video;
this.#options = options || {};
this.setPlayerType(type);
}
#setupVideoElements() {
this.#$videoCss = document.getElementById('bx-video-css') as HTMLStyleElement;
if (this.#$videoCss) {
this.#$usmMatrix = this.#$videoCss.querySelector('#bx-filter-usm-matrix') as any;
return;
}
const $fragment = document.createDocumentFragment();
this.#$videoCss = CE<HTMLStyleElement>('style', {id: 'bx-video-css'});
$fragment.appendChild(this.#$videoCss);
// Setup SVG filters
const $svg = CE('svg', {
id: 'bx-video-filters',
xmlns: 'http://www.w3.org/2000/svg',
class: 'bx-gone',
}, CE('defs', {xmlns: 'http://www.w3.org/2000/svg'},
CE('filter', {
id: 'bx-filter-usm',
xmlns: 'http://www.w3.org/2000/svg',
}, this.#$usmMatrix = CE('feConvolveMatrix', {
id: 'bx-filter-usm-matrix',
order: '3',
xmlns: 'http://www.w3.org/2000/svg',
})),
),
);
$fragment.appendChild($svg);
document.documentElement.appendChild($fragment);
}
#getVideoPlayerFilterStyle() {
const filters = [];
const sharpness = this.#options.sharpness || 0;
if (sharpness != 0) {
const level = (7 - ((sharpness / 2) - 1) * 0.5).toFixed(1); // 5, 5.5, 6, 6.5, 7
const matrix = `0 -1 0 -1 ${level} -1 0 -1 0`;
this.#$usmMatrix?.setAttributeNS(null, 'kernelMatrix', matrix);
filters.push(`url(#bx-filter-usm)`);
}
const saturation = this.#options.saturation || 100;
if (saturation != 100) {
filters.push(`saturate(${saturation}%)`);
}
const contrast = this.#options.contrast || 100;
if (contrast != 100) {
filters.push(`contrast(${contrast}%)`);
}
const brightness = this.#options.brightness || 100;
if (brightness != 100) {
filters.push(`brightness(${brightness}%)`);
}
return filters.join(' ');
}
#resizePlayer() {
const PREF_RATIO = getPref(PrefKey.VIDEO_RATIO);
const $video = this.#$video;
const isNativeTouchGame = STATES.currentStream.titleInfo?.details.hasNativeTouchSupport;
let $webGL2Canvas;
if (this.#playerType == StreamPlayerType.WEBGL2) {
$webGL2Canvas = this.#webGL2Player?.getCanvas()!;
}
let targetWidth;
let targetHeight;
let targetObjectFit;
if (PREF_RATIO.includes(':')) {
const tmp = PREF_RATIO.split(':');
// Get preferred ratio
const videoRatio = parseFloat(tmp[0]) / parseFloat(tmp[1]);
let width = 0;
let height = 0;
// Get parent's ratio
const parentRect = $video.parentElement!.getBoundingClientRect();
const parentRatio = parentRect.width / parentRect.height;
// Get target width & height
if (parentRatio > videoRatio) {
height = parentRect.height;
width = height * videoRatio;
} else {
width = parentRect.width;
height = width / videoRatio;
}
// Prevent floating points
width = Math.ceil(Math.min(parentRect.width, width));
height = Math.ceil(Math.min(parentRect.height, height));
$video.dataset.width = width.toString();
$video.dataset.height = height.toString();
// Update size
targetWidth = `${width}px`;
targetHeight = `${height}px`;
targetObjectFit = PREF_RATIO === '16:9' ? 'contain' : 'fill';
} else {
targetWidth = '100%';
targetHeight = '100%';
targetObjectFit = PREF_RATIO;
$video.dataset.width = window.innerWidth.toString();
$video.dataset.height = window.innerHeight.toString();
}
$video.style.width = targetWidth;
$video.style.height = targetHeight;
$video.style.objectFit = targetObjectFit;
// $video.style.padding = padding;
if ($webGL2Canvas) {
$webGL2Canvas.style.width = targetWidth;
$webGL2Canvas.style.height = targetHeight;
$webGL2Canvas.style.objectFit = targetObjectFit;
}
// Update video dimensions
if (isNativeTouchGame && this.#playerType == StreamPlayerType.WEBGL2) {
window.BX_EXPOSED.streamSession.updateDimensions();
}
}
setPlayerType(type: StreamPlayerType, refreshPlayer: boolean = false) {
if (this.#playerType !== type) {
// Switch from Video -> WebGL2
if (type === StreamPlayerType.WEBGL2) {
// Initialize WebGL2 player
if (!this.#webGL2Player) {
this.#webGL2Player = new WebGL2Player(this.#$video);
} else {
this.#webGL2Player.resume();
}
this.#$videoCss!.textContent = '';
this.#$video.classList.add('bx-pixel');
} else {
// Cleanup WebGL2 Player
this.#webGL2Player?.stop();
this.#$video.classList.remove('bx-pixel');
}
}
this.#playerType = type;
refreshPlayer && this.refreshPlayer();
}
setOptions(options: StreamPlayerOptions, refreshPlayer: boolean = false) {
this.#options = options;
refreshPlayer && this.refreshPlayer();
}
updateOptions(options: StreamPlayerOptions, refreshPlayer: boolean = false) {
this.#options = Object.assign(this.#options, options);
refreshPlayer && this.refreshPlayer();
}
getPlayerElement(playerType?: StreamPlayerType) {
if (typeof playerType === 'undefined') {
playerType = this.#playerType;
}
if (playerType === StreamPlayerType.WEBGL2) {
return this.#webGL2Player?.getCanvas();
}
return this.#$video;
}
getWebGL2Player() {
return this.#webGL2Player;
}
refreshPlayer() {
if (this.#playerType === StreamPlayerType.WEBGL2) {
const options = this.#options;
const webGL2Player = this.#webGL2Player!;
if (options.processing === StreamVideoProcessing.USM) {
webGL2Player.setFilter(1);
} else {
webGL2Player.setFilter(2);
}
Screenshot.updateCanvasFilters('none');
webGL2Player.setSharpness(options.sharpness || 0);
webGL2Player.setSaturation(options.saturation || 100);
webGL2Player.setContrast(options.contrast || 100);
webGL2Player.setBrightness(options.brightness || 100);
} else {
let filters = this.#getVideoPlayerFilterStyle();
let videoCss = '';
if (filters) {
videoCss += `filter: ${filters} !important;`;
}
// Apply video filters to screenshots
if (getPref(PrefKey.SCREENSHOT_APPLY_FILTERS)) {
Screenshot.updateCanvasFilters(filters);
}
let css = '';
if (videoCss) {
css = `#game-stream video { ${videoCss} }`;
}
this.#$videoCss!.textContent = css;
}
this.#resizePlayer();
}
destroy() {
// Cleanup WebGL2 Player
this.#webGL2Player?.destroy();
this.#webGL2Player = null;
}
}

View File

@@ -161,7 +161,12 @@ export class StreamStats {
const totalDecodeTimeDiff = stat.totalDecodeTime - lastStat.totalDecodeTime;
const framesDecodedDiff = stat.framesDecoded - lastStat.framesDecoded;
const currentDecodeTime = totalDecodeTimeDiff / framesDecodedDiff * 1000;
this.#$dt!.textContent = `${currentDecodeTime.toFixed(2)}ms`;
if (isNaN(currentDecodeTime)) {
this.#$dt!.textContent = '??ms';
} else {
this.#$dt!.textContent = `${currentDecodeTime.toFixed(2)}ms`;
}
if (PREF_STATS_CONDITIONAL_FORMATTING) {
grade = (currentDecodeTime > 12) ? 'bad' : (currentDecodeTime > 9) ? 'ok' : (currentDecodeTime > 6) ? 'good' : '';

View File

@@ -2,10 +2,11 @@ import { STATES, AppInterface, SCRIPT_VERSION } from "@utils/global";
import { CE, createButton, ButtonStyle } from "@utils/html";
import { BxIcon } from "@utils/bx-icon";
import { getPreferredServerRegion } from "@utils/region";
import { UserAgent, UserAgentProfile } from "@utils/user-agent";
import { UserAgent } from "@utils/user-agent";
import { getPref, Preferences, PrefKey, setPref, toPrefElement } from "@utils/preferences";
import { t, Translations } from "@utils/translation";
import { PatcherCache } from "../patcher";
import { UserAgentProfile } from "@enums/user-agent";
const SETTINGS_UI = {
'Better xCloud': {

View File

@@ -1,10 +1,9 @@
import { AppInterface, STATES } from "@utils/global";
import { CE, createButton, ButtonStyle, createSvgIcon } from "@utils/html";
import { BxIcon } from "@utils/bx-icon";
import { UserAgent } from "@utils/user-agent";
import { BxEvent } from "@utils/bx-event";
import { MkbRemapper } from "@modules/mkb/mkb-remapper";
import { getPref, Preferences, PrefKey, toPrefElement } from "@utils/preferences";
import { getPref, Preferences, PrefKey, setPref, toPrefElement } from "@utils/preferences";
import { StreamStats } from "@modules/stream/stream-stats";
import { TouchController } from "@modules/touch-controller";
import { t } from "@utils/translation";
@@ -13,6 +12,9 @@ import { Screenshot } from "@/utils/screenshot";
import { ControllerShortcut } from "../controller-shortcut";
import { SoundShortcut } from "../shortcuts/shortcut-sound";
import { NativeMkbHandler } from "../mkb/native-mkb-handler";
import { UserAgent } from "@/utils/user-agent";
import type { StreamPlayerOptions } from "../stream-player";
import { StreamPlayerType, StreamVideoProcessing } from "@enums/stream-player";
export function localRedirect(path: string) {
@@ -38,40 +40,7 @@ export function localRedirect(path: string) {
$anchor.click();
}
function getVideoPlayerFilterStyle() {
const filters = [];
const clarity = getPref(PrefKey.VIDEO_CLARITY);
if (clarity != 0) {
const level = (7 - (clarity - 1) * 0.5).toFixed(1); // 5, 5.5, 6, 6.5, 7
const matrix = `0 -1 0 -1 ${level} -1 0 -1 0`;
document.getElementById('bx-filter-clarity-matrix')!.setAttributeNS(null, 'kernelMatrix', matrix);
filters.push(`url(#bx-filter-clarity)`);
}
const saturation = getPref(PrefKey.VIDEO_SATURATION);
if (saturation != 100) {
filters.push(`saturate(${saturation}%)`);
}
const contrast = getPref(PrefKey.VIDEO_CONTRAST);
if (contrast != 100) {
filters.push(`contrast(${contrast}%)`);
}
const brightness = getPref(PrefKey.VIDEO_BRIGHTNESS);
if (brightness != 100) {
filters.push(`brightness(${brightness}%)`);
}
return filters.join(' ');
}
function setupStreamSettingsDialog() {
const isSafari = UserAgent.isSafari();
const SETTINGS_UI = [
{
icon: BxIcon.DISPLAY,
@@ -109,29 +78,38 @@ function setupStreamSettingsDialog() {
help_url: 'https://better-xcloud.github.io/ingame-features/#video',
items: [
{
pref: PrefKey.VIDEO_RATIO,
onChange: updateVideoPlayerCss,
pref: PrefKey.VIDEO_PLAYER_TYPE,
onChange: onChangeVideoPlayerType,
},
{
pref: PrefKey.VIDEO_CLARITY,
onChange: updateVideoPlayerCss,
unsupported: isSafari,
pref: PrefKey.VIDEO_RATIO,
onChange: updateVideoPlayer,
},
{
pref: PrefKey.VIDEO_PROCESSING,
onChange: updateVideoPlayer,
},
{
pref: PrefKey.VIDEO_SHARPNESS,
onChange: updateVideoPlayer,
},
{
pref: PrefKey.VIDEO_SATURATION,
onChange: updateVideoPlayerCss,
onChange: updateVideoPlayer,
},
{
pref: PrefKey.VIDEO_CONTRAST,
onChange: updateVideoPlayerCss,
onChange: updateVideoPlayer,
},
{
pref: PrefKey.VIDEO_BRIGHTNESS,
onChange: updateVideoPlayerCss,
onChange: updateVideoPlayer,
},
],
},
@@ -436,94 +414,51 @@ function setupStreamSettingsDialog() {
}
export function updateVideoPlayerCss() {
let $elm = document.getElementById('bx-video-css');
if (!$elm) {
const $fragment = document.createDocumentFragment();
$elm = CE<HTMLStyleElement>('style', {id: 'bx-video-css'});
$fragment.appendChild($elm);
function onChangeVideoPlayerType() {
const playerType = getPref(PrefKey.VIDEO_PLAYER_TYPE);
const $videoProcessing = document.getElementById('bx_setting_video_processing') as HTMLSelectElement;
const $videoSharpness = document.getElementById('bx_setting_video_sharpness') as HTMLElement;
// Setup SVG filters
const $svg = CE('svg', {
'id': 'bx-video-filters',
'xmlns': 'http://www.w3.org/2000/svg',
'class': 'bx-gone',
}, CE('defs', {'xmlns': 'http://www.w3.org/2000/svg'},
CE('filter', {'id': 'bx-filter-clarity', 'xmlns': 'http://www.w3.org/2000/svg'},
CE('feConvolveMatrix', {'id': 'bx-filter-clarity-matrix', 'order': '3', 'xmlns': 'http://www.w3.org/2000/svg'}))
)
);
$fragment.appendChild($svg);
document.documentElement.appendChild($fragment);
let isDisabled = false;
if (playerType === StreamPlayerType.WEBGL2) {
($videoProcessing.querySelector(`option[value=${StreamVideoProcessing.CAS}]`) as HTMLOptionElement).disabled = false;
} else {
// Only allow USM when player type is Video
$videoProcessing.value = StreamVideoProcessing.USM;
setPref(PrefKey.VIDEO_PROCESSING, StreamVideoProcessing.USM);
($videoProcessing.querySelector(`option[value=${StreamVideoProcessing.CAS}]`) as HTMLOptionElement).disabled = true;
if (UserAgent.isSafari()) {
isDisabled = true;
}
}
let filters = getVideoPlayerFilterStyle();
let videoCss = '';
if (filters) {
videoCss += `filter: ${filters} !important;`;
}
$videoProcessing.disabled = isDisabled;
$videoSharpness.dataset.disabled = isDisabled.toString();
// Apply video filters to screenshots
if (getPref(PrefKey.SCREENSHOT_APPLY_FILTERS)) {
Screenshot.updateCanvasFilters(filters);
}
let css = '';
if (videoCss) {
css = `
#game-stream video {
${videoCss}
}
`;
}
$elm.textContent = css;
resizeVideoPlayer();
updateVideoPlayer();
}
function resizeVideoPlayer() {
const $video = STATES.currentStream.$video;
if (!$video || !$video.parentElement) {
export function updateVideoPlayer() {
const streamPlayer = STATES.currentStream.streamPlayer;
if (!streamPlayer) {
return;
}
const PREF_RATIO = getPref(PrefKey.VIDEO_RATIO);
if (PREF_RATIO.includes(':')) {
const tmp = PREF_RATIO.split(':');
const options = {
processing: getPref(PrefKey.VIDEO_PROCESSING),
sharpness: getPref(PrefKey.VIDEO_SHARPNESS),
saturation: getPref(PrefKey.VIDEO_SATURATION),
contrast: getPref(PrefKey.VIDEO_CONTRAST),
brightness: getPref(PrefKey.VIDEO_BRIGHTNESS),
} satisfies StreamPlayerOptions;
// Get preferred ratio
const videoRatio = parseFloat(tmp[0]) / parseFloat(tmp[1]);
let width = 0;
let height = 0;
// Get parent's ratio
const parentRect = $video.parentElement.getBoundingClientRect();
const parentRatio = parentRect.width / parentRect.height;
// Get target width & height
if (parentRatio > videoRatio) {
height = parentRect.height;
width = height * videoRatio;
} else {
width = parentRect.width;
height = width / videoRatio;
}
// Prevent floating points
width = Math.min(parentRect.width, Math.ceil(width));
height = Math.min(parentRect.height, Math.ceil(height));
// Update size
$video.style.width = `${width}px`;
$video.style.height = `${height}px`;
$video.style.objectFit = PREF_RATIO === '16:9' ? 'contain' : 'fill';
} else {
$video.style.width = '100%';
$video.style.height = '100%';
$video.style.objectFit = PREF_RATIO;
}
streamPlayer.setPlayerType(getPref(PrefKey.VIDEO_PLAYER_TYPE));
streamPlayer.updateOptions(options);
streamPlayer.refreshPlayer();
}
@@ -545,11 +480,11 @@ export function setupStreamUi() {
if (!document.querySelector('.bx-stream-settings-dialog')) {
preloadFonts();
window.addEventListener('resize', updateVideoPlayerCss);
window.addEventListener('resize', updateVideoPlayer);
setupStreamSettingsDialog();
Screenshot.setup();
}
updateVideoPlayerCss();
onChangeVideoPlayerType();
}