import type { GamepadKeyNameType } from "@/types/mkb"; import { PrompFont } from "@/utils/prompt-font"; export enum GamepadKey { A = 0, B = 1, X = 2, Y = 3, LB = 4, RB = 5, LT = 6, RT = 7, SELECT = 8, START = 9, L3 = 10, R3 = 11, UP = 12, DOWN = 13, LEFT = 14, RIGHT = 15, HOME = 16, SHARE = 17, LS_UP = 100, LS_DOWN = 101, LS_LEFT = 102, LS_RIGHT = 103, RS_UP = 200, RS_DOWN = 201, RS_LEFT = 202, RS_RIGHT = 203, }; export const GamepadKeyName: GamepadKeyNameType = { [GamepadKey.A]: ['A', PrompFont.A], [GamepadKey.B]: ['B', PrompFont.B], [GamepadKey.X]: ['X', PrompFont.X], [GamepadKey.Y]: ['Y', PrompFont.Y], [GamepadKey.LB]: ['LB', PrompFont.LB], [GamepadKey.RB]: ['RB', PrompFont.RB], [GamepadKey.LT]: ['LT', PrompFont.LT], [GamepadKey.RT]: ['RT', PrompFont.RT], [GamepadKey.SELECT]: ['Select', PrompFont.SELECT], [GamepadKey.START]: ['Start', PrompFont.START], [GamepadKey.HOME]: ['Home', PrompFont.HOME], [GamepadKey.UP]: ['D-Pad Up', PrompFont.UP], [GamepadKey.DOWN]: ['D-Pad Down', PrompFont.DOWN], [GamepadKey.LEFT]: ['D-Pad Left', PrompFont.LEFT], [GamepadKey.RIGHT]: ['D-Pad Right', PrompFont.RIGHT], [GamepadKey.L3]: ['L3', PrompFont.L3], [GamepadKey.LS_UP]: ['Left Stick Up', PrompFont.LS_UP], [GamepadKey.LS_DOWN]: ['Left Stick Down', PrompFont.LS_DOWN], [GamepadKey.LS_LEFT]: ['Left Stick Left', PrompFont.LS_LEFT], [GamepadKey.LS_RIGHT]: ['Left Stick Right', PrompFont.LS_RIGHT], [GamepadKey.R3]: ['R3', PrompFont.R3], [GamepadKey.RS_UP]: ['Right Stick Up', PrompFont.RS_UP], [GamepadKey.RS_DOWN]: ['Right Stick Down', PrompFont.RS_DOWN], [GamepadKey.RS_LEFT]: ['Right Stick Left', PrompFont.RS_LEFT], [GamepadKey.RS_RIGHT]: ['Right Stick Right', PrompFont.RS_RIGHT], }; export enum GamepadStick { LEFT = 0, RIGHT = 1, }; export enum MouseButtonCode { LEFT_CLICK = 'Mouse0', RIGHT_CLICK = 'Mouse2', MIDDLE_CLICK = 'Mouse1', }; export enum MouseMapTo { OFF = 0, LS = 1, RS = 2, } export enum WheelCode { SCROLL_UP = 'ScrollUp', SCROLL_DOWN = 'ScrollDown', SCROLL_LEFT = 'ScrollLeft', SCROLL_RIGHT = 'ScrollRight', }; export enum MkbPresetKey { MOUSE_MAP_TO = 'map_to', MOUSE_SENSITIVITY_X = 'sensitivity_x', MOUSE_SENSITIVITY_Y = 'sensitivity_y', MOUSE_DEADZONE_COUNTERWEIGHT = 'deadzone_counterweight', }