2024-10-19 18:40:59 +07:00

132 lines
4.4 KiB
TypeScript

import { CE, createSvgIcon } from "@utils/html";
import { ScreenshotAction } from "./action-screenshot";
import { TouchControlAction } from "./action-touch-control";
import { BxEvent } from "@utils/bx-event";
import { BxIcon } from "@utils/bx-icon";
import type { BaseGameBarAction } from "./action-base";
import { STATES } from "@utils/global";
import { MicrophoneAction } from "./action-microphone";
import { PrefKey } from "@/enums/pref-keys";
import { getPref, StreamTouchController, type GameBarPosition } from "@/utils/settings-storages/global-settings-storage";
import { TrueAchievementsAction } from "./action-true-achievements";
import { SpeakerAction } from "./action-speaker";
import { RendererAction } from "./action-renderer";
export class GameBar {
private static instance: GameBar;
public static getInstance = () => GameBar.instance ?? (GameBar.instance = new GameBar());
private static readonly VISIBLE_DURATION = 2000;
private $gameBar: HTMLElement;
private $container: HTMLElement;
private timeoutId: number | null = null;
private actions: BaseGameBarAction[] = [];
private constructor() {
let $container;
const position = getPref(PrefKey.GAME_BAR_POSITION) as GameBarPosition;
const $gameBar = CE('div', {id: 'bx-game-bar', class: 'bx-gone', 'data-position': position},
$container = CE('div', {class: 'bx-game-bar-container bx-offscreen'}),
createSvgIcon(position === 'bottom-left' ? BxIcon.CARET_RIGHT : BxIcon.CARET_LEFT),
);
this.actions = [
new ScreenshotAction(),
...(STATES.userAgent.capabilities.touch && (getPref(PrefKey.STREAM_TOUCH_CONTROLLER) !== StreamTouchController.OFF) ? [new TouchControlAction()] : []),
new SpeakerAction(),
new RendererAction(),
new MicrophoneAction(),
new TrueAchievementsAction(),
];
// Reverse the action list if Game Bar's position is on the right side
if (position === 'bottom-right') {
this.actions.reverse();
}
// Render actions
for (const action of this.actions) {
$container.appendChild(action.render());
}
// Toggle game bar when clicking on the game bar box
$gameBar.addEventListener('click', e => {
if (e.target !== $gameBar) {
return;
}
$container.classList.contains('bx-show') ? this.hideBar() : this.showBar();
});
// Hide game bar after clicking on an action
window.addEventListener(BxEvent.GAME_BAR_ACTION_ACTIVATED, this.hideBar.bind(this));
$container.addEventListener('pointerover', this.clearHideTimeout.bind(this));
$container.addEventListener('pointerout', this.beginHideTimeout.bind(this));
// Add animation when hiding game bar
$container.addEventListener('transitionend', e => {
$container.classList.replace('bx-hide', 'bx-offscreen');
});
document.documentElement.appendChild($gameBar);
this.$gameBar = $gameBar;
this.$container = $container;
// Enable/disable Game Bar when playing/pausing
getPref(PrefKey.GAME_BAR_POSITION) !== 'off' && window.addEventListener(BxEvent.XCLOUD_POLLING_MODE_CHANGED, ((e: Event) => {
// Toggle Game bar
if (STATES.isPlaying) {
const mode = (e as any).mode;
mode !== 'none' ? this.disable() : this.enable();
}
}).bind(this));
}
private beginHideTimeout() {
this.clearHideTimeout();
this.timeoutId = window.setTimeout(() => {
this.timeoutId = null;
this.hideBar();
}, GameBar.VISIBLE_DURATION);
}
private clearHideTimeout() {
this.timeoutId && clearTimeout(this.timeoutId);
this.timeoutId = null;
}
enable() {
this.$gameBar.classList.remove('bx-gone');
}
disable() {
this.hideBar();
this.$gameBar.classList.add('bx-gone');
}
showBar() {
this.$container.classList.remove('bx-offscreen', 'bx-hide' , 'bx-gone');
this.$container.classList.add('bx-show');
this.beginHideTimeout();
}
hideBar() {
this.clearHideTimeout();
this.$container.classList.replace('bx-show', 'bx-hide');
}
// Reset all states
reset() {
this.actions.forEach(action => action.reset());
}
}