Files
better-xcloud/src/modules/game-bar/action-speaker.ts
2024-10-14 16:45:57 +07:00

46 lines
1.3 KiB
TypeScript

import { BxEvent } from "@utils/bx-event";
import { BxIcon } from "@utils/bx-icon";
import { createButton, ButtonStyle, CE } from "@utils/html";
import { BaseGameBarAction } from "./action-base";
import { SoundShortcut, SpeakerState } from "../shortcuts/shortcut-sound";
export class SpeakerAction extends BaseGameBarAction {
$content: HTMLElement;
constructor() {
super();
const $btnEnable = createButton({
style: ButtonStyle.GHOST,
icon: BxIcon.AUDIO,
onClick: this.onClick.bind(this),
});
const $btnMuted = createButton({
style: ButtonStyle.GHOST,
icon: BxIcon.SPEAKER_MUTED,
onClick: this.onClick.bind(this),
classes: ['bx-activated'],
});
this.$content = CE('div', {}, $btnEnable, $btnMuted);
window.addEventListener(BxEvent.SPEAKER_STATE_CHANGED, e => {
const speakerState = (e as any).speakerState;
const enabled = speakerState === SpeakerState.ENABLED;
this.$content.dataset.activated = (!enabled).toString();
});
}
onClick(e: Event) {
super.onClick(e);
SoundShortcut.muteUnmute();
}
reset(): void {
this.$content.dataset.activated = 'false';
}
}