better-xcloud/src/modules/ui/guide-menu.ts
2024-12-08 21:57:29 +07:00

227 lines
7.7 KiB
TypeScript
Executable File

import { isFullVersion } from "@macros/build" with { type: "macro" };
import { BxEvent } from "@/utils/bx-event";
import { AppInterface, STATES } from "@/utils/global";
import { createButton, ButtonStyle, CE } from "@/utils/html";
import { t } from "@/utils/translation";
import { SettingsDialog } from "./dialog/settings-dialog";
import { TrueAchievements } from "@/utils/true-achievements";
import { BxIcon } from "@/utils/bx-icon";
import { BxEventBus } from "@/utils/bx-event-bus";
export enum GuideMenuTab {
HOME = 'home',
}
export class GuideMenu {
private static instance: GuideMenu;
public static getInstance = () => GuideMenu.instance ?? (GuideMenu.instance = new GuideMenu());
private $renderedButtons?: HTMLElement;
closeGuideMenu() {
if (window.BX_EXPOSED.dialogRoutes) {
window.BX_EXPOSED.dialogRoutes.closeAll();
return;
}
// Use alternative method for Lite version
const $btnClose = document.querySelector<HTMLElement>('#gamepass-dialog-root button[class^=Header-module__closeButton]');
$btnClose && $btnClose.click();
}
private renderButtons() {
if (this.$renderedButtons) {
return this.$renderedButtons;
}
const buttons = {
scriptSettings: createButton({
label: t('better-xcloud'),
style: ButtonStyle.FULL_WIDTH | ButtonStyle.FOCUSABLE | ButtonStyle.PRIMARY,
onClick: () => {
// Wait until the Guide dialog is closed
BxEventBus.Script.once('xcloudDialogDismissed', () => {
setTimeout(() => SettingsDialog.getInstance().show(), 50);
});
// Close all xCloud's dialogs
this.closeGuideMenu();
},
}),
closeApp: AppInterface && createButton({
icon: BxIcon.POWER,
label: t('close-app'),
title: t('close-app'),
style: ButtonStyle.FULL_WIDTH | ButtonStyle.FOCUSABLE | ButtonStyle.DANGER,
onClick: e => {
AppInterface.closeApp();
},
attributes: {
'data-state': 'normal',
},
}),
reloadPage: createButton({
icon: BxIcon.REFRESH,
label: t('reload-page'),
title: t('reload-page'),
style: ButtonStyle.FULL_WIDTH | ButtonStyle.FOCUSABLE,
onClick: () => {
// Close all xCloud's dialogs
this.closeGuideMenu();
if (STATES.isPlaying) {
confirm(t('confirm-reload-stream')) && window.location.reload();
} else {
window.location.reload();
}
},
}),
backToHome: createButton({
icon: BxIcon.HOME,
label: t('back-to-home'),
title: t('back-to-home'),
style: ButtonStyle.FULL_WIDTH | ButtonStyle.FOCUSABLE,
onClick: () => {
// Close all xCloud's dialogs
this.closeGuideMenu();
confirm(t('back-to-home-confirm')) && (window.location.href = window.location.href.substring(0, 31));
},
attributes: {
'data-state': 'playing',
},
}),
};
const buttonsLayout = [
buttons.scriptSettings,
[
buttons.backToHome,
buttons.reloadPage,
buttons.closeApp,
],
];
const $div = CE('div', {
class: 'bx-guide-home-buttons',
});
for (const $button of buttonsLayout) {
if (!$button) {
continue;
}
if ($button instanceof HTMLElement) {
$div.appendChild($button);
} else if (Array.isArray($button)) {
const $wrapper = CE('div', {});
for (const $child of $button) {
$child && $wrapper.appendChild($child);
}
$div.appendChild($wrapper);
}
}
this.$renderedButtons = $div;
return $div;
}
injectHome($root: HTMLElement, isPlaying = false) {
if (isFullVersion()) {
const $achievementsProgress = $root.querySelector('button[class*=AchievementsButton-module__progressBarContainer]');
if ($achievementsProgress) {
TrueAchievements.getInstance().injectAchievementsProgress($achievementsProgress as HTMLElement);
}
}
// Find the element to add buttons to
let $target: HTMLElement | null = null;
if (isPlaying) {
// Quit button
$target = $root.querySelector('a[class*=QuitGameButton]');
// Hide xCloud's Home button
const $btnXcloudHome = $root.querySelector<HTMLElement>('div[class^=HomeButtonWithDivider]');
$btnXcloudHome && ($btnXcloudHome.style.display = 'none');
} else {
// Last divider
const $dividers = $root.querySelectorAll('div[class*=Divider-module__divider]');
if ($dividers) {
$target = $dividers[$dividers.length - 1] as HTMLElement;
}
}
if (!$target) {
return false;
}
const $buttons = this.renderButtons();
$buttons.dataset.isPlaying = isPlaying.toString();
$target.insertAdjacentElement('afterend', $buttons);
}
private onShown = async (e: Event) => {
const where = (e as any).where as GuideMenuTab;
if (where === GuideMenuTab.HOME) {
const $root = document.querySelector<HTMLElement>('#gamepass-dialog-root div[role=dialog] div[role=tabpanel] div[class*=HomeLandingPage]');
$root && this.injectHome($root, STATES.isPlaying);
}
}
addEventListeners() {
window.addEventListener(BxEvent.XCLOUD_GUIDE_MENU_SHOWN, this.onShown);
}
observe($addedElm: HTMLElement) {
let className = $addedElm.className;
// Fix custom buttons disappearing in Guide Menu (#551)
if (!className) {
className = $addedElm.firstElementChild?.className ?? '';
}
if (!className || className.startsWith('bx-')) {
return;
}
// TrueAchievements
if (isFullVersion() && className.includes('AchievementsButton-module__progressBarContainer')) {
TrueAchievements.getInstance().injectAchievementsProgress($addedElm);
return;
}
if (!className.startsWith('NavigationAnimation') &&
!className.startsWith('DialogRoutes') &&
!className.startsWith('Dialog-module__container')) {
return;
}
// Achievement Details page
if (isFullVersion()) {
const $achievDetailPage = $addedElm.querySelector('div[class*=AchievementDetailPage]');
if ($achievDetailPage) {
TrueAchievements.getInstance().injectAchievementDetailPage($achievDetailPage as HTMLElement);
return;
}
}
// Find navigation bar
const $selectedTab = $addedElm.querySelector('div[class^=NavigationMenu] button[aria-selected=true');
if ($selectedTab) {
let $elm: Element | null = $selectedTab;
let index;
for (index = 0; ($elm = $elm?.previousElementSibling); index++);
if (index === 0) {
BxEvent.dispatch(window, BxEvent.XCLOUD_GUIDE_MENU_SHOWN, { where: GuideMenuTab.HOME });
}
}
}
}