Files
better-xcloud/src/modules/game-bar/action-microphone.ts
2024-10-14 16:45:57 +07:00

50 lines
1.6 KiB
TypeScript

import { BxEvent } from "@utils/bx-event";
import { BxIcon } from "@utils/bx-icon";
import { createButton, ButtonStyle, CE } from "@utils/html";
import { BaseGameBarAction } from "./action-base";
import { MicrophoneShortcut, MicrophoneState } from "../shortcuts/shortcut-microphone";
export class MicrophoneAction extends BaseGameBarAction {
$content: HTMLElement;
constructor() {
super();
const $btnDefault = createButton({
style: ButtonStyle.GHOST,
icon: BxIcon.MICROPHONE,
onClick: this.onClick.bind(this),
classes: ['bx-activated'],
});
const $btnMuted = createButton({
style: ButtonStyle.GHOST,
icon: BxIcon.MICROPHONE_MUTED,
onClick: this.onClick.bind(this),
});
this.$content = CE('div', {}, $btnMuted, $btnDefault);
window.addEventListener(BxEvent.MICROPHONE_STATE_CHANGED, e => {
const microphoneState = (e as any).microphoneState;
const enabled = microphoneState === MicrophoneState.ENABLED;
this.$content.dataset.activated = enabled.toString();
// Show the button in Game Bar if the mic is enabled
this.$content.classList.remove('bx-gone');
});
}
onClick(e: Event) {
super.onClick(e);
const enabled = MicrophoneShortcut.toggle(false);
this.$content.dataset.activated = enabled.toString();
}
reset(): void {
this.$content.classList.add('bx-gone');
this.$content.dataset.activated = 'false';
}
}