Files
better-xcloud/src/modules/player/webgpu/webgpu-player.ts
2025-02-08 11:05:52 +07:00

189 lines
5.9 KiB
TypeScript

import { compressCodeFile } from "@macros/build" with { type: "macro" };
import { BaseCanvasPlayer } from "../base-canvas-player";
import { StreamPlayerType } from "@/enums/pref-values";
import { BxEventBus } from "@/utils/bx-event-bus";
import { BX_FLAGS } from "@/utils/bx-flags";
export class WebGPUPlayer extends BaseCanvasPlayer {
static device: GPUDevice;
context!: GPUCanvasContext | null;
pipeline!: GPURenderPipeline | null;
sampler!: GPUSampler | null;
bindGroup!: GPUBindGroup | null;
optionsUpdated: boolean = false;
paramsBuffer!: GPUBuffer | null;
vertexBuffer!: GPUBuffer | null;
static async prepare(): Promise<void> {
if (!BX_FLAGS.EnableWebGPURenderer || !navigator.gpu) {
BxEventBus.Script.emit('webgpu.ready', {});
return;
}
try {
const adapter = await navigator.gpu.requestAdapter();
if (adapter) {
WebGPUPlayer.device = await adapter.requestDevice();
WebGPUPlayer.device?.addEventListener('uncapturederror', e => {
console.error((e as GPUUncapturedErrorEvent).error.message);
});
}
} catch (ex) {
alert(ex);
}
BxEventBus.Script.emit('webgpu.ready', {});
}
constructor($video: HTMLVideoElement) {
super(StreamPlayerType.WEBGPU, $video, 'WebGPUPlayer');
}
protected setupShaders(): void {
this.context = this.$canvas.getContext('webgpu')!;
if (!this.context) {
alert('Can\'t initiate context');
return;
}
const format = navigator.gpu.getPreferredCanvasFormat();
this.context.configure({
device: WebGPUPlayer.device,
format,
alphaMode: 'opaque',
});
this.vertexBuffer = WebGPUPlayer.device.createBuffer({
label: 'vertex buffer',
size: 6 * 4, // 6 floats (2 per vertex)
usage: GPUBufferUsage.VERTEX,
mappedAtCreation: true,
});
const mappedRange = this.vertexBuffer.getMappedRange();
new Float32Array(mappedRange).set([
-1, 3, // Vertex 1
-1, -1, // Vertex 2
3, -1, // Vertex 3
]);
this.vertexBuffer.unmap();
const shaderModule = WebGPUPlayer.device.createShaderModule({ code: compressCodeFile('./src/modules/player/webgpu/shaders/clarity-boost.wgsl') as any as string });
this.pipeline = WebGPUPlayer.device.createRenderPipeline({
layout: 'auto',
vertex: {
module: shaderModule,
entryPoint: 'vsMain',
buffers: [{
arrayStride: 8,
attributes: [{
format: 'float32x2',
offset: 0,
shaderLocation: 0,
}],
}],
},
fragment: {
module: shaderModule,
entryPoint: 'fsMain',
targets: [{ format }],
},
primitive: { topology: 'triangle-list' },
});
this.sampler = WebGPUPlayer.device.createSampler({ magFilter: 'linear', minFilter: 'linear' });
this.updateCanvas();
}
private prepareUniformBuffer(value: any, classType: any) {
const uniform = new classType(value);
const uniformBuffer = WebGPUPlayer.device.createBuffer({
size: uniform.byteLength,
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
});
WebGPUPlayer.device.queue.writeBuffer(uniformBuffer, 0, uniform);
return uniformBuffer;
}
private updateCanvas() {
const externalTexture = WebGPUPlayer.device.importExternalTexture({ source: this.$video });
if (!this.optionsUpdated) {
this.paramsBuffer = this.prepareUniformBuffer([
this.toFilterId(this.options.processing),
this.options.sharpness,
this.options.brightness / 100,
this.options.contrast / 100,
this.options.saturation / 100,
], Float32Array);
this.optionsUpdated = true;
}
this.bindGroup = WebGPUPlayer.device.createBindGroup({
layout: this.pipeline!.getBindGroupLayout(0),
entries: [
{ binding: 0, resource: this.sampler },
{ binding: 1, resource: externalTexture as any },
{ binding: 2, resource: { buffer: this.paramsBuffer } },
],
});
}
updateFrame(): void {
this.updateCanvas();
const commandEncoder = WebGPUPlayer.device.createCommandEncoder();
const passEncoder = commandEncoder.beginRenderPass({
colorAttachments: [{
view: this.context!.getCurrentTexture().createView(),
loadOp: 'clear',
storeOp: 'store',
clearValue: [0.0, 0.0, 0.0, 1.0],
}]
});
passEncoder.setPipeline(this.pipeline!);
passEncoder.setBindGroup(0, this.bindGroup);
passEncoder.setVertexBuffer(0, this.vertexBuffer);
passEncoder.draw(3);
passEncoder.end();
WebGPUPlayer.device.queue.submit([commandEncoder.finish()]);
}
refreshPlayer(): void {
this.optionsUpdated = false;
this.updateCanvas();
}
destroy(): void {
super.destroy();
this.isStopped = true;
// Unset GPU resources
this.pipeline = null;
this.bindGroup = null;
this.sampler = null;
this.paramsBuffer?.destroy();
this.paramsBuffer = null;
this.vertexBuffer?.destroy();
this.vertexBuffer = null;
// Reset the WebGPU context (force garbage collection)
if (this.context) {
this.context.unconfigure();
this.context = null;
}
console.log('WebGPU context successfully freed.');
}
}