Files
better-xcloud/src/modules/game-bar/microphone-action.ts
2024-12-09 07:01:13 +07:00

49 lines
1.5 KiB
TypeScript
Executable File

import { BxIcon } from "@utils/bx-icon";
import { createButton, ButtonStyle, CE } from "@utils/html";
import { BaseGameBarAction } from "./base-action";
import { MicrophoneShortcut, MicrophoneState } from "../shortcuts/microphone-shortcut";
import { BxEventBus } from "@/utils/bx-event-bus";
export class MicrophoneAction extends BaseGameBarAction {
$content: HTMLElement;
constructor() {
super();
const $btnDefault = createButton({
style: ButtonStyle.GHOST,
icon: BxIcon.MICROPHONE,
onClick: this.onClick,
classes: ['bx-activated'],
});
const $btnMuted = createButton({
style: ButtonStyle.GHOST,
icon: BxIcon.MICROPHONE_MUTED,
onClick: this.onClick,
});
this.$content = CE('div', {}, $btnMuted, $btnDefault);
BxEventBus.Stream.on('microphone.state.changed', payload => {
const enabled = payload.state === MicrophoneState.ENABLED;
this.$content.dataset.activated = enabled.toString();
// Show the button in Game Bar if the mic is enabled
this.$content.classList.remove('bx-gone');
});
}
onClick = (e: Event) => {
super.onClick(e);
const enabled = MicrophoneShortcut.toggle(false);
this.$content.dataset.activated = enabled.toString();
}
reset(): void {
this.$content.classList.add('bx-gone');
this.$content.dataset.activated = 'false';
}
}