mirror of
https://github.com/redphx/better-xcloud.git
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67 lines
2.0 KiB
TypeScript
67 lines
2.0 KiB
TypeScript
import { BxEvent } from "@utils/bx-event";
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import { BxIcon } from "@utils/bx-icon";
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import { createButton, ButtonStyle, CE } from "@utils/html";
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import { t } from "@utils/translation";
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import { BaseGameBarAction } from "./action-base";
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import { MicrophoneShortcut, MicrophoneState } from "../shortcuts/shortcut-microphone";
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export class MicrophoneAction extends BaseGameBarAction {
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$content: HTMLElement;
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visible: boolean = false;
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constructor() {
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super();
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const onClick = (e: Event) => {
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BxEvent.dispatch(window, BxEvent.GAME_BAR_ACTION_ACTIVATED);
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const enabled = MicrophoneShortcut.toggle(false);
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this.$content.setAttribute('data-enabled', enabled.toString());
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};
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const $btnDefault = createButton({
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style: ButtonStyle.GHOST,
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icon: BxIcon.MICROPHONE,
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title: t('show-touch-controller'),
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onClick: onClick,
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classes: ['bx-activated'],
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});
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const $btnMuted = createButton({
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style: ButtonStyle.GHOST,
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icon: BxIcon.MICROPHONE_MUTED,
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title: t('hide-touch-controller'),
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onClick: onClick,
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});
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this.$content = CE('div', {},
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$btnDefault,
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$btnMuted,
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);
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this.reset();
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window.addEventListener(BxEvent.MICROPHONE_STATE_CHANGED, e => {
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const microphoneState = (e as any).microphoneState;
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const enabled = microphoneState === MicrophoneState.ENABLED;
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this.$content.setAttribute('data-enabled', enabled.toString());
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// Show the button in Game Bar if the mic is enabled
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this.$content.classList.remove('bx-gone');
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});
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}
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render(): HTMLElement {
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return this.$content;
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}
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reset(): void {
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this.visible = false;
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this.$content.classList.add('bx-gone');
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this.$content.setAttribute('data-enabled', 'false');
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}
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}
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