refactor device to editor interface and derive styles panel

This commit is contained in:
Ryan Di
2025-10-15 01:58:09 +11:00
parent 8608d7b2e0
commit 1225fcc339
49 changed files with 704 additions and 680 deletions

View File

@@ -9,7 +9,7 @@ You will need to import the `Footer` component from the package and wrap your co
```jsx live
function App() {
return (
<div style={{ height: "500px"}}>
<div style={{ height: "500px" }}>
<Excalidraw>
<Footer>
<button
@@ -27,19 +27,19 @@ function App() {
This will only work for `Desktop` devices.
For `mobile` you will need to render it inside the [MainMenu](#mainmenu). You can use the [`useDevice`](#useDevice) hook to check the type of device, this will be available only inside the `children` of `Excalidraw` component.
For `mobile` you will need to render it inside the [MainMenu](#mainmenu). You can use the [`useEditorInterface`](#useEditorInterface) hook to check the type of device, this will be available only inside the `children` of `Excalidraw` component.
Open the `Menu` in the below playground and you will see the `custom footer` rendered.
```jsx live noInline
const MobileFooter = ({}) => {
const device = useDevice();
if (device.editor.isMobile) {
const editorInterface = useEditorInterface();
if (editorInterface.formFactor === "phone") {
return (
<Footer>
<button
className="custom-footer"
style= {{ marginLeft: '20px', height: '2rem'}}
style={{ marginLeft: "20px", height: "2rem" }}
onClick={() => alert("This is custom footer in mobile menu")}
>
custom footer

View File

@@ -292,7 +292,7 @@ viewportCoordsToSceneCoords(&#123; clientX: number, clientY: number },<br/>&nbsp
appState: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L95">AppState</a><br/>): &#123;x: number, y: number}
</pre>
### useDevice
### useEditorInterface
This hook can be used to check the type of device which is being used. It can only be used inside the `children` of `Excalidraw` component.
@@ -300,8 +300,8 @@ Open the `main menu` in the below example to view the footer.
```jsx live noInline
const MobileFooter = ({}) => {
const device = useDevice();
if (device.editor.isMobile) {
const editorInterface = useEditorInterface();
if (editorInterface.formFactor === "phone") {
return (
<Footer>
<button
@@ -336,12 +336,20 @@ render(<App />);
The `device` has the following `attributes`, some grouped into `viewport` and `editor` objects, per context.
| Name | Type | Description |
| --- | --- | --- |
| `viewport.isMobile` | `boolean` | Set to `true` when viewport is in `mobile` breakpoint |
| `viewport.isLandscape` | `boolean` | Set to `true` when the viewport is in `landscape` mode |
| `editor.canFitSidebar` | `boolean` | Set to `true` if there's enough space to fit the `sidebar` |
| `editor.isMobile` | `boolean` | Set to `true` when editor container is in `mobile` breakpoint |
| `isTouchScreen` | `boolean` | Set to `true` for `touch` when touch event detected |
| ---- | ---- | ----------- |
The `EditorInterface` object has the following properties:
| Name | Type | Description |
| --- | --- | --- | --- | --- | --- |
| `formFactor` | `'phone' | 'tablet' | 'desktop'` | Indicates the device type based on screen size |
| `desktopUIMode` | `'compact' | 'full'` | UI mode for desktop form factor |
| `userAgent.raw` | `string` | Raw user agent string |
| `userAgent.isMobileDevice` | `boolean` | True if device is mobile |
| `userAgent.platform` | `'ios' | 'android' | 'other' | 'unknown'` | Device platform |
| `isTouchScreen` | `boolean` | True if touch events are detected |
| `canFitSidebar` | `boolean` | True if sidebar can fit in the viewport |
| `isLandscape` | `boolean` | True if viewport is in landscape mode |
### i18n