feat: Add idle detection to collaboration feature (#2877)

* Start idle detection implementation

* First working version

* Add screen state

* Add type safety

* Better rendering, enum types, localization

* Add origin trial token

* Fix

* Refactor idle detection to no longer use IdleDetector API

* Cleanup some leftovers

* Fix

* Apply suggestions from code review

* Three state: active 🟢, idle 💤, away ️

* Address feedback from code review
Thanks, @lipis

* Deal with unmount

Co-authored-by: Panayiotis Lipiridis <lipiridis@gmail.com>
This commit is contained in:
Thomas Steiner
2021-02-04 11:55:43 +01:00
committed by GitHub
parent 15f698dc21
commit 1837147c55
11 changed files with 156 additions and 6 deletions

View File

@@ -9,6 +9,7 @@ import CollabWrapper from "./CollabWrapper";
import { getSyncableElements } from "../../packages/excalidraw/index";
import { ExcalidrawElement } from "../../element/types";
import { BROADCAST, SCENE } from "../app_constants";
import { UserIdleState } from "./types";
class Portal {
collab: CollabWrapper;
@@ -132,6 +133,23 @@ class Portal {
}
};
broadcastIdleChange = (userState: UserIdleState) => {
if (this.socket?.id) {
const data: SocketUpdateDataSource["IDLE_STATUS"] = {
type: "IDLE_STATUS",
payload: {
socketId: this.socket.id,
userState,
username: this.collab.state.username,
},
};
return this._broadcastSocketData(
data as SocketUpdateData,
true, // volatile
);
}
};
broadcastMouseLocation = (payload: {
pointer: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["pointer"];
button: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["button"];