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First step towards delta based history
Introducing independent change detection for appState and elements Generalizing object change, cleanup, refactoring, comments, solving typing issues Shaping increment, change, delta hierarchy Structural clone of elements Introducing store and incremental API Disabling buttons for canvas actions, smaller store and changes improvements Update history entry based on latest changes, iterate through the stack for visible changes to limit empty commands Solving concurrency issues, solving (partly) linear element issues, introducing commitToStore breaking change Fixing existing tests, updating snapshots Trying to be smarter on the appstate change detection Extending collab test, refactoring action / updateScene params, bugfixes Resetting snapshots Resetting snapshots UI / API tests for history - WIP Changing actions related to the observed appstate to at least update the store snapshot - WIP Adding skipping of snapshot update flag for most no-breaking changes compatible solution Ignoring uncomitted elements from local async actions, updating store directly in updateScene Bound element issues - WIP
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@@ -22,7 +22,7 @@ You can use this prop when you want to access some [Excalidraw APIs](https://git
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| API | Signature | Usage |
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| --- | --- | --- |
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| [updateScene](#updatescene) | `function` | updates the scene with the sceneData |
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| [updateLibrary](#updatelibrary) | `function` | updates the scene with the sceneData |
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| [updateLibrary](#updatelibrary) | `function` | updates the library |
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| [addFiles](#addfiles) | `function` | add files data to the appState |
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| [resetScene](#resetscene) | `function` | Resets the scene. If `resetLoadingState` is passed as true then it will also force set the loading state to false. |
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| [getSceneElementsIncludingDeleted](#getsceneelementsincludingdeleted) | `function` | Returns all the elements including the deleted in the scene |
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@@ -65,7 +65,8 @@ You can use this function to update the scene with the sceneData. It accepts the
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| `elements` | [`ImportedDataState["elements"]`](https://github.com/excalidraw/excalidraw/blob/master/src/data/types.ts#L38) | The `elements` to be updated in the scene |
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| `appState` | [`ImportedDataState["appState"]`](https://github.com/excalidraw/excalidraw/blob/master/src/data/types.ts#L39) | The `appState` to be updated in the scene. |
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| `collaborators` | <code>Map<string, <a href="https://github.com/excalidraw/excalidraw/blob/master/src/types.ts#L37">Collaborator></a></code> | The list of collaborators to be updated in the scene. |
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| `commitToHistory` | `boolean` | Implies if the `history (undo/redo)` should be recorded. Defaults to `false`. |
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| `commitToStore` | `boolean` | Implies if the `store` should update it's snapshot, capture the update and calculates the diff. Captured changes are emmitted and listened to by other components, such as `History` for undo / redo purposes. Defaults to `false`. |
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| `skipSnapshotUpdate` | `boolean` | Implies whether the `store` should skip update of its snapshot, which is necessary for correct diff calculation. Relevant only when `elements` or `appState` are passed in. When `true`, `commitToStore` value will be ignored. Defaults to `false`. |
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```jsx live
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function App() {
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