feat: add onIncrement API (#9450)

This commit is contained in:
Marcel Mraz
2025-05-06 19:23:02 +02:00
committed by GitHub
parent a7c61319dd
commit 3dc54a724a
63 changed files with 20173 additions and 19665 deletions

View File

@@ -1,12 +1,17 @@
import { Emitter } from "@excalidraw/common";
import {
CaptureUpdateAction,
StoreChange,
StoreDelta,
type Store,
} from "@excalidraw/element/store";
import type { SceneElementsMap } from "@excalidraw/element/types";
import { Emitter } from "./emitter";
import type { AppStateChange, ElementsChange } from "./change";
import type { Snapshot } from "./store";
import type { AppState } from "./types";
type HistoryStack = HistoryEntry[];
class HistoryEntry extends StoreDelta {}
export class HistoryChangedEvent {
constructor(
@@ -20,8 +25,8 @@ export class History {
[HistoryChangedEvent]
>();
private readonly undoStack: HistoryStack = [];
private readonly redoStack: HistoryStack = [];
public readonly undoStack: HistoryEntry[] = [];
public readonly redoStack: HistoryEntry[] = [];
public get isUndoStackEmpty() {
return this.undoStack.length === 0;
@@ -31,60 +36,52 @@ export class History {
return this.redoStack.length === 0;
}
constructor(private readonly store: Store) {}
public clear() {
this.undoStack.length = 0;
this.redoStack.length = 0;
}
/**
* Record a local change which will go into the history
* Record a non-empty local durable increment, which will go into the undo stack..
* Do not re-record history entries, which were already pushed to undo / redo stack, as part of history action.
*/
public record(
elementsChange: ElementsChange,
appStateChange: AppStateChange,
) {
const entry = HistoryEntry.create(appStateChange, elementsChange);
if (!entry.isEmpty()) {
// we have the latest changes, no need to `applyLatest`, which is done within `History.push`
this.undoStack.push(entry.inverse());
if (!entry.elementsChange.isEmpty()) {
// don't reset redo stack on local appState changes,
// as a simple click (unselect) could lead to losing all the redo entries
// only reset on non empty elements changes!
this.redoStack.length = 0;
}
this.onHistoryChangedEmitter.trigger(
new HistoryChangedEvent(this.isUndoStackEmpty, this.isRedoStackEmpty),
);
public record(delta: StoreDelta) {
if (delta.isEmpty() || delta instanceof HistoryEntry) {
return;
}
// construct history entry, so once it's emitted, it's not recorded again
const entry = HistoryEntry.inverse(delta);
this.undoStack.push(entry);
if (!entry.elements.isEmpty()) {
// don't reset redo stack on local appState changes,
// as a simple click (unselect) could lead to losing all the redo entries
// only reset on non empty elements changes!
this.redoStack.length = 0;
}
this.onHistoryChangedEmitter.trigger(
new HistoryChangedEvent(this.isUndoStackEmpty, this.isRedoStackEmpty),
);
}
public undo(
elements: SceneElementsMap,
appState: AppState,
snapshot: Readonly<Snapshot>,
) {
public undo(elements: SceneElementsMap, appState: AppState) {
return this.perform(
elements,
appState,
snapshot,
() => History.pop(this.undoStack),
(entry: HistoryEntry) => History.push(this.redoStack, entry, elements),
);
}
public redo(
elements: SceneElementsMap,
appState: AppState,
snapshot: Readonly<Snapshot>,
) {
public redo(elements: SceneElementsMap, appState: AppState) {
return this.perform(
elements,
appState,
snapshot,
() => History.pop(this.redoStack),
(entry: HistoryEntry) => History.push(this.undoStack, entry, elements),
);
@@ -93,7 +90,6 @@ export class History {
private perform(
elements: SceneElementsMap,
appState: AppState,
snapshot: Readonly<Snapshot>,
pop: () => HistoryEntry | null,
push: (entry: HistoryEntry) => void,
): [SceneElementsMap, AppState] | void {
@@ -104,6 +100,10 @@ export class History {
return;
}
const action = CaptureUpdateAction.IMMEDIATELY;
let prevSnapshot = this.store.snapshot;
let nextElements = elements;
let nextAppState = appState;
let containsVisibleChange = false;
@@ -112,9 +112,29 @@ export class History {
while (historyEntry) {
try {
[nextElements, nextAppState, containsVisibleChange] =
historyEntry.applyTo(nextElements, nextAppState, snapshot);
StoreDelta.applyTo(
historyEntry,
nextElements,
nextAppState,
prevSnapshot,
);
const nextSnapshot = prevSnapshot.maybeClone(
action,
nextElements,
nextAppState,
);
// schedule immediate capture, so that it's emitted for the sync purposes
this.store.scheduleMicroAction({
action,
change: StoreChange.create(prevSnapshot, nextSnapshot),
delta: historyEntry,
});
prevSnapshot = nextSnapshot;
} finally {
// make sure to always push / pop, even if the increment is corrupted
// make sure to always push, even if the delta is corrupted
push(historyEntry);
}
@@ -135,7 +155,7 @@ export class History {
}
}
private static pop(stack: HistoryStack): HistoryEntry | null {
private static pop(stack: HistoryEntry[]): HistoryEntry | null {
if (!stack.length) {
return null;
}
@@ -150,63 +170,17 @@ export class History {
}
private static push(
stack: HistoryStack,
stack: HistoryEntry[],
entry: HistoryEntry,
prevElements: SceneElementsMap,
) {
const updatedEntry = entry.inverse().applyLatestChanges(prevElements);
const inversedEntry = HistoryEntry.inverse(entry);
const updatedEntry = HistoryEntry.applyLatestChanges(
inversedEntry,
prevElements,
"inserted",
);
return stack.push(updatedEntry);
}
}
export class HistoryEntry {
private constructor(
public readonly appStateChange: AppStateChange,
public readonly elementsChange: ElementsChange,
) {}
public static create(
appStateChange: AppStateChange,
elementsChange: ElementsChange,
) {
return new HistoryEntry(appStateChange, elementsChange);
}
public inverse(): HistoryEntry {
return new HistoryEntry(
this.appStateChange.inverse(),
this.elementsChange.inverse(),
);
}
public applyTo(
elements: SceneElementsMap,
appState: AppState,
snapshot: Readonly<Snapshot>,
): [SceneElementsMap, AppState, boolean] {
const [nextElements, elementsContainVisibleChange] =
this.elementsChange.applyTo(elements, snapshot.elements);
const [nextAppState, appStateContainsVisibleChange] =
this.appStateChange.applyTo(appState, nextElements);
const appliedVisibleChanges =
elementsContainVisibleChange || appStateContainsVisibleChange;
return [nextElements, nextAppState, appliedVisibleChanges];
}
/**
* Apply latest (remote) changes to the history entry, creates new instance of `HistoryEntry`.
*/
public applyLatestChanges(elements: SceneElementsMap): HistoryEntry {
const updatedElementsChange =
this.elementsChange.applyLatestChanges(elements);
return HistoryEntry.create(this.appStateChange, updatedElementsChange);
}
public isEmpty(): boolean {
return this.appStateChange.isEmpty() && this.elementsChange.isEmpty();
}
}