generate2DShape but don't draw

This commit is contained in:
zsviczian
2022-11-20 20:31:15 +01:00
committed by GitHub
parent 2be34b770a
commit 3fb1a870e6

View File

@@ -221,14 +221,14 @@ const drawElementOnCanvas = (
context.fillStyle = element.strokeColor; context.fillStyle = element.strokeColor;
const path = getFreeDrawPath2D(element) as Path2D; const path = getFreeDrawPath2D(element) as Path2D;
/*const fillShape = getShapeForElement(element); const fillShape = getShapeForElement(element);
if (fillShape) { if (fillShape && path) {
rc.draw(fillShape); rc.draw(fillShape);
}*/ }
context.fillStyle = element.strokeColor; context.fillStyle = element.strokeColor;
context.fill(path); //context.fill(path);
context.restore(); context.restore();
break; break;