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Add onElementClick and export sceneCoordsToViewportCoords
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@@ -3091,15 +3091,13 @@ class App extends React.Component<AppProps, AppState> {
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event: React.PointerEvent<HTMLCanvasElement>,
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) => {
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this.lastPointerUp = event;
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if (this.deviceType.isTouchScreen) {
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let hitElement;
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if (this.deviceType.isTouchScreen || this.props.onElementClick) {
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const scenePointer = viewportCoordsToSceneCoords(
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{ clientX: event.clientX, clientY: event.clientY },
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this.state,
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);
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const hitElement = this.getElementAtPosition(
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scenePointer.x,
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scenePointer.y,
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);
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hitElement = this.getElementAtPosition(scenePointer.x, scenePointer.y);
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this.hitLinkElement = this.getElementLinkAtPosition(
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scenePointer,
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hitElement,
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@@ -3112,6 +3110,23 @@ class App extends React.Component<AppProps, AppState> {
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this.redirectToLink(event, this.deviceType.isTouchScreen);
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}
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if (
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this.state.elementType === "selection" &&
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this.props.onElementClick &&
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hitElement
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) {
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const threshold = 5;
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const isSinglePointClick =
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distance2d(
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this.lastPointerDown!.clientX,
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this.lastPointerDown!.clientY,
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this.lastPointerUp!.clientX,
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this.lastPointerUp!.clientY,
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) <= threshold;
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if (isSinglePointClick) {
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this.props.onElementClick(hitElement, event);
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}
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}
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this.removePointer(event);
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};
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@@ -4517,6 +4532,7 @@ class App extends React.Component<AppProps, AppState> {
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// Code below handles selection when element(s) weren't
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// drag or added to selection on pointer down phase.
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const hitElement = pointerDownState.hit.element;
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if (isEraserActive(this.state)) {
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const draggedDistance = distance2d(
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this.lastPointerDown!.clientX,
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@@ -4550,7 +4566,6 @@ class App extends React.Component<AppProps, AppState> {
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} else if (Object.keys(pointerDownState.elementIdsToErase).length) {
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this.restoreReadyToEraseElements(pointerDownState);
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}
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if (
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hitElement &&
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!pointerDownState.drag.hasOccurred &&
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