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feat: introduce font picker (#8012)
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
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@@ -53,12 +53,12 @@ import {
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getLineHeightInPx,
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getBoundTextMaxHeight,
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getBoundTextMaxWidth,
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getVerticalOffset,
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} from "../element/textElement";
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import { LinearElementEditor } from "../element/linearElementEditor";
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import { getContainingFrame } from "../frame";
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import { ShapeCache } from "../scene/ShapeCache";
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import { getVerticalOffset } from "../fonts";
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// using a stronger invert (100% vs our regular 93%) and saturate
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// as a temp hack to make images in dark theme look closer to original
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@@ -89,8 +89,16 @@ const shouldResetImageFilter = (
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);
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};
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const getCanvasPadding = (element: ExcalidrawElement) =>
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element.type === "freedraw" ? element.strokeWidth * 12 : 20;
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const getCanvasPadding = (element: ExcalidrawElement) => {
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switch (element.type) {
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case "freedraw":
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return element.strokeWidth * 12;
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case "text":
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return element.fontSize / 2;
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default:
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return 20;
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}
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};
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export const getRenderOpacity = (
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element: ExcalidrawElement,
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@@ -202,7 +210,7 @@ const generateElementCanvas = (
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canvas.width = width;
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canvas.height = height;
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let canvasOffsetX = 0;
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let canvasOffsetX = -100;
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let canvasOffsetY = 0;
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if (isLinearElement(element) || isFreeDrawElement(element)) {
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@@ -17,7 +17,6 @@ import {
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getBoundTextElement,
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getContainerElement,
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getLineHeightInPx,
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getVerticalOffset,
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} from "../element/textElement";
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import {
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isArrowElement,
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@@ -37,6 +36,7 @@ import type { RenderableElementsMap, SVGRenderConfig } from "../scene/types";
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import type { AppState, BinaryFiles } from "../types";
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import { getFontFamilyString, isRTL, isTestEnv } from "../utils";
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import { getFreeDrawSvgPath, IMAGE_INVERT_FILTER } from "./renderElement";
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import { getVerticalOffset } from "../fonts";
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const roughSVGDrawWithPrecision = (
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rsvg: RoughSVG,
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