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fix: Increase transform handle offset (#10180)
* fix: Increase transform handle offset Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Temporarily disable transform handles for linear elements on mobile and tablets Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Linear hidden resize Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * disable mobielOrTablet linear element bbox completely * fix: Test Signed-off-by: Mark Tolmacs <mark@lazycat.hu> * fix: Lint Signed-off-by: Mark Tolmacs <mark@lazycat.hu> --------- Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
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@@ -2,6 +2,7 @@ import {
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DEFAULT_TRANSFORM_HANDLE_SPACING,
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isAndroid,
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isIOS,
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isMobileOrTablet,
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} from "@excalidraw/common";
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import { pointFrom, pointRotateRads } from "@excalidraw/math";
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@@ -326,7 +327,7 @@ export const getTransformHandles = (
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);
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};
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export const shouldShowBoundingBox = (
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export const hasBoundingBox = (
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elements: readonly NonDeletedExcalidrawElement[],
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appState: InteractiveCanvasAppState,
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) => {
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@@ -345,5 +346,7 @@ export const shouldShowBoundingBox = (
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return true;
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}
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return element.points.length > 2;
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// on mobile/tablet we currently don't show bbox because of resize issues
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// (also prob best for simplicity's sake)
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return element.points.length > 2 && !isMobileOrTablet();
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};
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@@ -10,6 +10,8 @@ import { API } from "@excalidraw/excalidraw/tests/helpers/api";
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import { UI, Pointer, Keyboard } from "@excalidraw/excalidraw/tests/helpers/ui";
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import { fireEvent, render } from "@excalidraw/excalidraw/tests/test-utils";
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import { LinearElementEditor } from "@excalidraw/element";
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import { getTransformHandles } from "../src/transformHandles";
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import {
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getTextEditor,
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@@ -413,16 +415,12 @@ describe("element binding", () => {
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expect(arrow.endBinding?.elementId).toBe(rectRight.id);
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// Drag arrow off of bound rectangle range
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const handles = getTransformHandles(
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const [elX, elY] = LinearElementEditor.getPointAtIndexGlobalCoordinates(
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arrow,
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h.state.zoom,
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arrayToMap(h.elements),
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"mouse",
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).se!;
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-1,
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h.scene.getNonDeletedElementsMap(),
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);
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Keyboard.keyDown(KEYS.CTRL_OR_CMD);
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const elX = handles[0] + handles[2] / 2;
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const elY = handles[1] + handles[3] / 2;
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mouse.downAt(elX, elY);
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mouse.moveTo(300, 400);
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mouse.up();
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