fix: make LinearElementEditor independent of scene (#7670)

* fix: make LinearElementEditor independent of scene

* more fixes

* pass elements and elementsMap to maybeBindBindableElement,getHoveredElementForBinding,bindingBorderTest,getElligibleElementsForBindableElementAndWhere,isLinearElementEligibleForNewBindingByBindable

* replace `ElementsMap` with `NonDeletedSceneElementsMap` & remove unused params

* fix lint

---------

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
This commit is contained in:
Aakansha Doshi
2024-02-19 11:49:01 +05:30
committed by GitHub
parent 47f87f4ecb
commit 9013c84524
13 changed files with 172 additions and 123 deletions

View File

@@ -73,7 +73,7 @@ const handleGroupEditingState = (
export const actionDeleteSelected = register({
name: "deleteSelectedElements",
trackEvent: { category: "element", action: "delete" },
perform: (elements, appState) => {
perform: (elements, appState, formData, app) => {
if (appState.editingLinearElement) {
const {
elementId,
@@ -81,7 +81,8 @@ export const actionDeleteSelected = register({
startBindingElement,
endBindingElement,
} = appState.editingLinearElement;
const element = LinearElementEditor.getElement(elementId);
const elementsMap = app.scene.getNonDeletedElementsMap();
const element = LinearElementEditor.getElement(elementId, elementsMap);
if (!element) {
return false;
}