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fix: make LinearElementEditor independent of scene (#7670)
* fix: make LinearElementEditor independent of scene * more fixes * pass elements and elementsMap to maybeBindBindableElement,getHoveredElementForBinding,bindingBorderTest,getElligibleElementsForBindableElementAndWhere,isLinearElementEligibleForNewBindingByBindable * replace `ElementsMap` with `NonDeletedSceneElementsMap` & remove unused params * fix lint --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
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@@ -73,7 +73,7 @@ const handleGroupEditingState = (
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export const actionDeleteSelected = register({
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name: "deleteSelectedElements",
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trackEvent: { category: "element", action: "delete" },
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perform: (elements, appState) => {
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perform: (elements, appState, formData, app) => {
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if (appState.editingLinearElement) {
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const {
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elementId,
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@@ -81,7 +81,8 @@ export const actionDeleteSelected = register({
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startBindingElement,
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endBindingElement,
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} = appState.editingLinearElement;
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const element = LinearElementEditor.getElement(elementId);
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const elementsMap = app.scene.getNonDeletedElementsMap();
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const element = LinearElementEditor.getElement(elementId, elementsMap);
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if (!element) {
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return false;
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}
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